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ActionScripting in MacromediaR FlashT MX
ActionScripting in MacromediaR FlashT MX
ISBN: N/A
EAN: N/A
Year: 2001
Pages: 41
BUY ON AMAZON
ActionScripting in Macromedia Flash MX
Copyright
Acknowledgments
About the Author
Tell Us What You Think
Foreword
Part I: Foundation
Chapter 1. Flash Basics
Timeline Hierarchy
Script Locations
Always Movie Clips
Coordinate System
Tricks of the Trade
Summary
Chapter 2. What s New in Flash MX
General Enhancements
Features for Programmers
Book Conventions and Expectations
Summary
Chapter 3. The Programmer s Approach
Specification
Prototyping
Good Style
Code Data Separation
Summary
Chapter 4. Basic Programming in Flash
Terminology, Special Characters, and Formatting
Data Types and Variables
Using Variables
Dot Syntax
Summary
Chapter 5. Programming Structures
Statements, Expressions, and Operators
Simple Objects in Statements
Conditional and Loop Statements
Applied Expression Writing
Summary
Chapter 6. Debugging
General Approaches to a Bug-Free Life
Using the Debugger
Summary
Chapter 7. The Movie Clip Object
Properties of Clips
Variables in Clips (or Homemade Properties )
Methods of Clips
Referencing Clips and Addressing
Summary
Chapter 8. Functions
How to Use Functions
Creating Homemade Functions
Applying Functions to Previous Knowledge
Summary
Chapter 9. Manipulating Strings
String Object Form
Methods of the String Object Explored
Summary
Chapter 10. Keyboard Access and Modifying Onscreen Text
The Two Text Objects: TextField and TextFormat
Selection Object
Key Object
Summary
Chapter 11. Arrays
Array Overview
Array Creation and Manipulation
Loops
Associative Arrays
Summary
Chapter 12. Objects
Formal Rules of Objects
Attaching Sounds
Attaching Colors to Clips
The Date Object
Implications for Movie Clips
Summary
Chapter 13. Homemade Objects
Basic Objects
A Practical Example of Homemade Objects
Summary
Chapter 14. Extending ActionScript
Callback Functions
Registering Custom Classes
Listeners and Watchers
Overriding Built-In Methods
Setting Scripts to Trigger on Schedule
Summary
Chapter 15. Components
Components Overview
Replacing the Component Parameters Panel (or the Properties Panel s Parameter Tab) with a Custom UI
Summary
Chapter 16. Interfacing with External Data
External Scripts
Setting Flash Variables from Within HTML
External Data Files
Server Scripts
XML
Local SharedObjects
The LocalConnection Object
Summary
Part II: Workshops
Part IIA: Basic Workshops
Workshop Chapter 1. Ensuring That Users Have the Flash Player 6
Workshop Chapter 2. Creating Custom Cursors
Workshop Chapter 3. Creating a Horizontal Slider
Creating a Quick-and-Dirty Slider
Converting the Slider into a Component
Summary
Workshop Chapter 4. Building a Slide Show
Workshop Chapter 5. Mapping and Scripted Masks
Workshop Chapter 6. Working with Odd-Shaped Clickable Areas
Workshop Chapter 7. Adapting Built-In Components
Populating Components
Editing Scripts in Components
Skinning a Component
Part IIB: Intermediate Workshops
Workshop Chapter 8. Creating a Currency-Exchange Calculator
Workshop Chapter 9. Creating a ToolTip Component
Workshop Chapter 10. Creating Timers
Creating a Digital Timer
Creating an Analog Timer
Creating a Countdown Timer
Summary
Workshop Chapter 11. Using Math to Create a Circular Slider
Workshop Chapter 12. Developing Time-Based Animations
Part IIC: Advanced Workshops
Workshop Chapter 13. Drawing Graphs
Dynamic Text Labeling
Workshop Chapter 14. Offline Production
Workshop Chapter 15. Creating a Dynamic Slide Presentation
Workshop Chapter 16. Using the Local SharedObject to Remember User Settings
Workshop Chapter 17. Using the LocalConnection Object for Inter-Movie Communication
Workshop Chapter 18. Fixing Broken Scripts
Card Flip
Card Snap
Circle Move
Multiple Choice
Rotating Box
Word Float
Yellow Box
Click and Hold
Objects
Move Multiple
ActionScripting in MacromediaR FlashT MX
ISBN: N/A
EAN: N/A
Year: 2001
Pages: 41
BUY ON AMAZON
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
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Summary
Cisco IPC Express Integrated Voice Mail
Step 1: Planning and Offline Staging
Summary
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Individual change
Part II - The Applications
Mergers and acquisitions
Cultural change
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Retail Logistics: Changes and Challenges
Relationships in the Supply Chain
The Internationalization of the Retail Supply Chain
Rethinking Efficient Replenishment in the Grocery Sector
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
Twisted Network Programming Essentials
Building Simple Clients and Servers
Calling SOAP Web Services
Using Authentication in a Twisted Server
Providing IMAP Access to Mailboxes
Services, Processes, and Logging
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Computers as Persuasive Tools
Computers as Persuasive Media Simulation
Credibility and Computers
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #2: Improve Your Processes
Key #3: Work Together for Maximum Gain
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
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