Flylib.com
List of Figures
Previous page
Table of content
Next page
Chapter 1: How a C++ Program Works
Figure 1-1: C++ program outputting Hello World! to the screen
Figure 1-2: Creating a New Project
Figure 1-3: Starting the Win32 Application Wizard
Figure 1-4: Win32 Application Wizard after choosing Application Settings
Figure 1-5: Windows Explorer showing newly created subfolder and files
Figure 1-6: Viewing your project with Solution Explorer
Figure 1-7: Source Files shortcut menu
Figure 1-8: Adding a New Source File to your Project
Figure 1-9: Solution Explorer showing the new .cpp file
Figure 1-10: The source file before typing code
Figure 1-11: The source file after typing code
Figure 1-12: The Task List window showing a compilation error
Figure 1-13: The error highlighted in the code window
Chapter 2: Memory and Data Types
Figure 2-1: Sequence of memory addresses
Figure 2-2: A sequence of memory addresses, each with a byte value
Figure 2-3: Storage in memory of 65365 in decimal as an unsigned short data type
Figure 2-4: Storage in memory of 65365 in decimal as an unsigned int data type
Figure 2-5: Opening the Existing Solution
Figure 2-6: Showing the Existing Source File in Solution Explorer
Figure 2-7: Remove option on Shortcut Menu
Figure 2-8: Adding a New Source File to your Project
Figure 2-9: Solution Explorer showing the new .cpp file
Chapter 3: Variables
Figure 3-1: Memory reserved for declared variables
Figure 3-2: Overflow
Figure 3-3: Underflow
Chapter 5: Making Decisions: if and switch Statements
Figure 5-1: Commonly used flowchart symbols
Figure 5-2: Flowchart of the program adding preregistered and added students
Figure 5-3: Flowchart of a program that determines whether a number is even
Figure 5-4: Flowchart of program output if number is even or odd
Figure 5-5: Flowchart depiction of grading program
Figure 5-6: Flowchart depiction of the grade determination program
Chapter 6: Nested if Statements and Logical Operators
Figure 6-1: Flowchart of the voting eligibility program
Figure 6-2: Flowchart of the movie admission program
Chapter 9: Functions
Figure 9-1: Order of execution of the Hello World Program
Figure 9-2: The passing of the function argument
Figure 9-3: The order of execution of the return value of a function
Chapter 10: Arrays
Figure 10-1: Indices of a three-element integer array
Chapter 11: Whats the Address? Pointers
Figure 11-1: Pointer pointing to an integer variable
Figure 11-2: Variable and constant pointers used to access array elements
Figure 11-3: Effect of incrementing or adding 1 to an address
Chapter 12: Character, C-String, and C++ String Class Functions
Figure 12-1: The input buffer when only the enter key is pressed
Figure 12-2: The input buffer after typing the letter x and pressing the enter key
Figure 12-3: The input buffer after
cin.ignore()
Figure 12-4: Why pressing the enter key twice is required
Figure 12-5: The input buffer after
cin
>>
courseNum
followed by
cin.getline( name ,80)
Previous page
Table of content
Next page
C++ Demystified(c) A Self-Teaching Guide
ISBN: 72253703
EAN: N/A
Year: 2006
Pages: 148
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Making Programs Think Branching Statements and Subroutines
The Art of Using Animated Sprites for 2D Games
Playing Some Tunes CD Audio, MIDI and MP3 Music
Appendix A Answers to the Chapter Quizzes
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Three Sales Process
Chapter Ten Vision Re-engineering
Chapter Thirteen Closing: Reaching Final Agreement
Chapter Fourteen Getting Started with the Process
Chapter Sixteen Creating and Sustaining High-Performance Sales Cultures
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 7. Inside Google Maps URLs
Hacks 1016: Introduction
Hack 11. Where Did the User Click?
Hack 30. Stay Out of Traffic Jams
Hack 65. Add More Imagery with a WMS Interface
Mastering Delphi 7
Libraries and Packages
Working with ADO
Reporting with Rave
Web Programming with WebBroker and WebSnap
Using XML Technologies
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Gaining Drawing Strategies: Part 1
Generating Elevations
Controlling Text in a Drawing
Appendix A Look at Drawing in 3D
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Value Stream Mapping and Process Flow Tools
Descriptive Statistics and Data Displays
Variation Analysis
Selecting and Testing Solutions
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies