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Chapter 1: How a C++ Program Works
Figure 1-1: C++ program outputting Hello World! to the screen
Figure 1-2: Creating a New Project
Figure 1-3: Starting the Win32 Application Wizard
Figure 1-4: Win32 Application Wizard after choosing Application Settings
Figure 1-5: Windows Explorer showing newly created subfolder and files
Figure 1-6: Viewing your project with Solution Explorer
Figure 1-7: Source Files shortcut menu
Figure 1-8: Adding a New Source File to your Project
Figure 1-9: Solution Explorer showing the new .cpp file
Figure 1-10: The source file before typing code
Figure 1-11: The source file after typing code
Figure 1-12: The Task List window showing a compilation error
Figure 1-13: The error highlighted in the code window
Chapter 2: Memory and Data Types
Figure 2-1: Sequence of memory addresses
Figure 2-2: A sequence of memory addresses, each with a byte value
Figure 2-3: Storage in memory of 65365 in decimal as an unsigned short data type
Figure 2-4: Storage in memory of 65365 in decimal as an unsigned int data type
Figure 2-5: Opening the Existing Solution
Figure 2-6: Showing the Existing Source File in Solution Explorer
Figure 2-7: Remove option on Shortcut Menu
Figure 2-8: Adding a New Source File to your Project
Figure 2-9: Solution Explorer showing the new .cpp file
Chapter 3: Variables
Figure 3-1: Memory reserved for declared variables
Figure 3-2: Overflow
Figure 3-3: Underflow
Chapter 5: Making Decisions: if and switch Statements
Figure 5-1: Commonly used flowchart symbols
Figure 5-2: Flowchart of the program adding preregistered and added students
Figure 5-3: Flowchart of a program that determines whether a number is even
Figure 5-4: Flowchart of program output if number is even or odd
Figure 5-5: Flowchart depiction of grading program
Figure 5-6: Flowchart depiction of the grade determination program
Chapter 6: Nested if Statements and Logical Operators
Figure 6-1: Flowchart of the voting eligibility program
Figure 6-2: Flowchart of the movie admission program
Chapter 9: Functions
Figure 9-1: Order of execution of the Hello World Program
Figure 9-2: The passing of the function argument
Figure 9-3: The order of execution of the return value of a function
Chapter 10: Arrays
Figure 10-1: Indices of a three-element integer array
Chapter 11: Whats the Address? Pointers
Figure 11-1: Pointer pointing to an integer variable
Figure 11-2: Variable and constant pointers used to access array elements
Figure 11-3: Effect of incrementing or adding 1 to an address
Chapter 12: Character, C-String, and C++ String Class Functions
Figure 12-1: The input buffer when only the enter key is pressed
Figure 12-2: The input buffer after typing the letter x and pressing the enter key
Figure 12-3: The input buffer after
cin.ignore()
Figure 12-4: Why pressing the enter key twice is required
Figure 12-5: The input buffer after
cin
>>
courseNum
followed by
cin.getline( name ,80)
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C++ Demystified(c) A Self-Teaching Guide
ISBN: 72253703
EAN: N/A
Year: 2006
Pages: 148
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Managing Failures
Process Memory Addresses
Summary
Process Resource Limits
Thread Synchronization
Qshell for iSeries
Running Qshell
The EDTF Text Editor
Using Parameters and Variables
The Integrated File System
Scripts - Debugging, Signals, and Traps
Strategies for Information Technology Governance
Structures, Processes and Relational Mechanisms for IT Governance
An Emerging Strategy for E-Business IT Governance
Linking the IT Balanced Scorecard to the Business Objectives at a Major Canadian Financial Group
Technical Issues Related to IT Governance Tactics: Product Metrics, Measurements and Process Control
Governance Structures for IT in the Health Care Industry
Java for RPG Programmers, 2nd Edition
Javas Language And Syntax
Threads
User Interface
Appendix A Using Java on the AS/400
Appendix C Obtaining The Code Samples
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Gaining Drawing Strategies: Part 1
Using Layers to Organize Your Drawing
Using Layouts to Set Up a Print
Appendix A Look at Drawing in 3D
Java Concurrency in Practice
Documenting Synchronization Policies
Configuring ThreadPoolExecutor
Fairness
Managing State Dependence
The Java Memory Model
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