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How to Wow: Photoshop for the Web
How to Wow: Photoshop for the Web
ISBN: 032130330X
EAN: 2147483647
Year: 2006
Pages: 87
Authors:
Jan Kabili
,
Colin Smith
BUY ON AMAZON
How to Wow: Photoshop for the Web
Table of Contents
Copyright
Acknowledgments
Introduction
Why Do You Need This Book?
What s in This Book?
What s on the CD-ROM?
Working with the Presets and Project Files
Chapter 1. NAVIGATION
Critical Skills
Rollovers
Image Maps
Starting a New File for the Web
Building a Navigation Bar
JPEG Optimization Settings
GIF Optimization Settings
Slicing and Optimizing a Navigation Bar
Slice Options
Transparent Buttons
Rollover Navigation
Pointers and Remote Rollovers
Image Map Navigation
Chapter 2. ANIMATION
These Aren t Your Father s GIFs
It s All Very Moving
Flashy Format
Radar Screen Animation
Animating Warped Text
Bringing a Picture to Life
Animated Slide Show
Rollover-Triggered Animation
Image Map-Triggered Animation
Layer Mask Animation
Vector-Based Flash Movie
Animating a Layer Style
Changing Layer Properties in an Animation
Chapter 3. AUTOMATION
Batch Processing Photo Thumbnails
Making the Most of Actions
Making Multiple Web Graphics
Demystifying Droplets
Preparing Photos for the Web with Conditional Actions
Designing Multiple Pages in a Single File
Linking HTML Pages from Layer Comps
Outputting Multiple Linked Web Pages
Creating Dynamic Flash Web Banners
Creating and Importing External Data Sets
Chapter 4. SITES THAT WOW
Getting in the Game
Showing Off
Getting Serious
Wow Game Site
Applying Patterns to Web Graphics
Web Pattern Recipes
Gallery Site with Viewer Feedback
Adding File Information to Images
Customizing a Web Photo Gallery
Wow Portfolio Site
Wow Information Site
Wow Flash Splash Page
index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
How to Wow: Photoshop for the Web
ISBN: 032130330X
EAN: 2147483647
Year: 2006
Pages: 87
Authors:
Jan Kabili
,
Colin Smith
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Game Graphics Learning to Use Bitmaps
Fundamentals of 3D Graphics Programming
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Address Resolution Protocol (ARP)
Point-to-Point Protocol (PPP)
Transmission Control Protocol (TCP) Connections
Transmission Control Protocol (TCP) Data Flow
Internet Information Services (IIS) and the Internet Protocols
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Additional information
Messaging (with SOAP)
Contrasting service modeling approaches (an example)
Service-Oriented Design (Part II: SOA Composition Guidelines)
Application service design (a step-by-step process)
An Introduction to Design Patterns in C++ with Qt 4
Inheritance and Polymorphism
Constructors, Destructors, and Copy Assignment Operators
Values and Objects
Validators
Operators
Information Dashboard Design: The Effective Visual Communication of Data
Displaying Excessive Detail or Precision
Encoding Quantitative Data Inaccurately
Designing an Unattractive Visual Display
Eloquence Through Simplicity
Characteristics of a Well-Designed Dashboard
Java Concurrency in Practice
Atomicity
Designing a Thread-safe Class
Instance Confinement
Task Cancellation
Summary
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