The Table

Our next step will be to build a table of objects like the list I showed in the The Plan section and to build the menu from that. I expect this to be a bit tricky, because I foresee that we ll have to change the code for everyone who is now using that Tags enum:

 public enum Tags { 
Pre = 1,
Section = 2,
UnorderedList = 3,
ListItem = 4,
Paragraph = 5,
OrderedList = 6

We ll allow the compiler to tell us what to do, and we ll rely on the tests to get things working. First, let s build a little class. This class is so dull that it could even be a struct, but we ll use a class anyway:

 class InsertAction { 
private string menuString;
private string[] tagsToInsert;
private string[] tagsToSkip;
public InsertAction(string menu, string[] inserts, string[] skips) {
menuString = menu;
tagsToInsert = inserts;
tagsToSkip = skips;
public string MenuString {
get { return menuString; }
public string[] TagsToInsert {
get { return tagsToInsert; }
public string[] TagsToSkip {
get { return tagsToSkip; }

There s nothing special here; this is just a simple no-behavior structure class. For now, it s actually inside the TextModel.cs file, but we might move it out later. Now let s make a table of these objects in TextModel class:

 private static InsertAction[] insertActions = new InsertAction[] { 
new InsertAction("Insert &Pre",
new string[] { "<pre></pre>" },
new string[] { "<pre>" }),
new InsertAction("Insert &Section",
new string[] {"<sect1><title></title>","</sect1>" },
new string[] {"<sect1><title>" }),
new InsertAction("Insert &UL",
new string[] {"<UL>","<LI></LI>","</UL>"},
new string[] {"<UL>", "<LI>" }),
new InsertAction("Insert &OL",
new string[] {"<OL>","<LI></LI>","</OL>"},
new string[] {"<OL>", "<LI>" })

I m not sure why, but Microsoft Visual Studio can t seem to figure out how to format those lines. The code compiles just fine but formats all over to the right side, the way it does when it thinks there s something wrong. Anyway, that s the table. We ll add a property to get it:

 public InsertAction[] InsertActions { 
get { return insertActions; }

Now comes the tricky part. We want to use this table to create our menus . When we do that, some things are likely to break. Let s just go ahead and do it:

 foreach (InsertAction action in model.InsertActions) { 
insertMenus.Add(new NotepadMenuItem (
new EventHandler(MenuInsertTags),

That s certainly what we want to say: just create a new menu item with the action s string and attach the action to the menu item. Our NotepadMenuItem constructor won t like that. It looks like this:

 class NotepadMenuItem : MenuItem { 
private TextModel.Tags command;
public NotepadMenuItem (String menuString, EventHandler handler,
TextModel.Tags tag)
:base(menuString, handler){
command = tag;
public TextModel.Tags Command {
get { return command; }

It needs to look like this:

 class NotepadMenuItem : MenuItem { 
private InsertAction action;
public NotepadMenuItem (String menuString, EventHandler handler,
InsertAction act)
:base(menuString, handler){
action = act;
public InsertAction Action {
get { return action; }

We change it that way and compile to see who complains. The compiler points here:

 void MenuInsertTags(object obj, EventArgs ea) { 
NotepadMenuItem item = (NotepadMenuItem) obj;
PutText(textbox, model.LinesArray(), model.SelectionStart);

The NotepadMenuItem no longer understands Command. Here, we ll just pass the action back to the TextModel and require TextModel to deal with it. We start here:

 public void InsertTags(Tags command) { 
int cursorLine = LineContainingCursor();
lines.InsertRange(cursorLine+1, InsertStrings(command));
selectionStart = NewSelectionStart(cursorLine + 1, SkipStrings(command));

That needs to become this:

 public void InsertTags(  InsertAction action  ) { 
int cursorLine = LineContainingCursor();
lines.InsertRange(cursorLine+1, action.TagsToInsert );
selectionStart = NewSelectionStart(cursorLine + 1, action.TagsToSkip );

I m adding that method, not replacing it, because I know that some methods are calling the InsertTags() method that uses a Tags variable. This change makes the compiler messages go away. And the tests run!

Extreme Programming Adventures in C#
Javaв„ў EE 5 Tutorial, The (3rd Edition)
ISBN: 735619492
EAN: 2147483647
Year: 2006
Pages: 291 © 2008-2017.
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