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The Pragmatic Programmer: From Journeyman to Master
The Pragmatic Programmer: From Journeyman to Master
ISBN: 020161622X
EAN: 2147483647
Year: 2005
Pages: 81
Authors:
Andrew Hunt
,
David Thomas
BUY ON AMAZON
Starting Page
Table of Content
Front Matter
Foreword
Preface
Who Should Read This Book?
What Makes a Pragmatic Programmer?
Individual Pragmatists, Large Teams
It s a Continuous Process
How the Book Is Organized
What s in a Name?
Chapter 1. A Pragmatic Philosophy
The Cat Ate My Source Code
Software Entropy
Stone Soup and Boiled Frogs
Good-Enough Software
Your Knowledge Portfolio
Communicate
Summary
Chapter 2. A Pragmatic Approach
The Evils of Duplication
Orthogonality
Reversibility
Tracer Bullets
Prototypes and Post-it Notes
Domain Languages
Estimating
Chapter 3. The Basic Tools
The Power of Plain Text
Shell Games
Power Editing
Source Code Control
But My Team Isn t Using Source Code Control
Source Code Control Products
Debugging
Text Manipulation
Exercises
Code Generators
Chapter 4. Pragmatic Paranoia
Design by Contract
Dead Programs Tell No Lies
Assertive Programming
When to Use Exceptions
How to Balance Resources
Objects and Exceptions
Balancing and Exceptions
When You Can t Balance Resources
Checking the Balance
Exercises
Chapter 5. Bend or Break
Decoupling and the Law of Demeter
Metaprogramming
Temporal Coupling
It s Just a View
Blackboards
Chapter 6. While You Are Coding
Programming by Coincidence
Algorithm Speed
Refactoring
Code That s Easy to Test
Evil Wizards
Chapter 7. Before the Project
The Requirements Pit
Solving Impossible Puzzles
Not Until You re Ready
The Specification Trap
Circles and Arrows
Chapter 8. Pragmatic Projects
Pragmatic Teams
Ubiquitous Automation
Ruthless Testing
It s All Writing
Great Expectations
Pride and Prejudice
Appendix A. Resources
Professional Societies
Building a Library
Internet Resources
Bibliography
Appendix B. Answers to Exercises
The Pragmatic Programmer: From Journeyman to Master
ISBN: 020161622X
EAN: 2147483647
Year: 2005
Pages: 81
Authors:
Andrew Hunt
,
David Thomas
BUY ON AMAZON
Project Management JumpStart
Developing Project Management Skills
Initiating the Project
Defining the Project Goals
Executing the Project
Closing the Books
Agile Project Management: Creating Innovative Products (2nd Edition)
Reliable Innovation
Phase: Envision
Practice: Product Feature List
Practice: Feature Cards
Practice: Product, Project, and Team Review and Adaptive Action
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
SWT Event Handling, Threading, and Displays
Layouts
Text Controls
Programming OLE in Windows
Drawing Diagrams with Draw2D
GO! with Microsoft Office 2003 Brief (2nd Edition)
Problem Solving
Objective 10. Design a Worksheet for What-If Analysis
Access 2003
Objective 5. Create an AutoReport
Business Running Case
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 215 Feeders
Article 240 Overcurrent Protection
Article 384 Strut-Type Channel Raceway
Article 390 Underfloor Raceways
Article 396 Messenger Supported Wiring
Ruby Cookbook (Cookbooks (OReilly))
Extracting Portions of Arrays
Writing to a Temporary File
Hiding Setup and Cleanup in a Block Method
Getting a Reference to a Method
Persisting Objects with Madeleine
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