Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] ideation phase indirect customers individual knowledge, organizing infinite games Innovation Games [See also names of specific games.] combining with Customer Advisory Boards (CABs) customer benefits for customer relationship for customer requirements 2nd for customer-centric innovation 2nd ideation phase market research versus customizing example of usage FAQs (frequently asked questions) international appeal of list of for market research acting on defined market segmentation primary and secondary data process of qualitative market research, advantages of questions to answer simplistic versus complex approaches mentioning in invitations organizing planning preparation phases 2nd setup for games size of team timeline for using Remember the Future game processing results of customer artwork observer note cards report preparation retrospective process of sample agenda sample invitation letter sample thank you letter selecting open-ended exploration preparation requirements scalability time frame for action team roles facilitators 2nd greeters helpers observers organizers photographers planners time requirements unique advantages of internal reports, preparing international appeal of Innovation Games Intuit's Follow-Me-Home program invitations mentioning Innovation Games in methods of inviting sample letter selecting customers to invite |