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[Adams95] Adams, Douglas, The Hitchhiker’s Guide to the Galaxy, Ballantine Books, 1995.
[Alexandrescu01] Alexandrescu, Andrei, Modern C++ Design, Addison-Wesley, 2001.
[Bentley98] Bentley, Jon, and Bob Sedgewick, “Ternary Search Trees,” Dr. Dobb’s Journal, April 1998.
[Brooks95] Brooks, Jr., Frederick P., The Mythical Man-Month, Addison-Wesley, 1995.
[Brown98] Brown, William J., Raphael C. Malveau, Hays W. McCormick III, and Thomas J. Mowbray, AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis, John Wiley & Sons, Inc., 1998.
[Czarnecki00] Czarnecki, Krzystof, and Ulrich W. Eisenecker, Generative Programming: Methods, Tools, and Applications, Addison-Wesley, 2000.
[Fowler00] Fowler, Martin, Refactoring: Improving the Design of Existing Code, Addison-Wesley, 2000.
[Frantzis98] Frantzis, Bruce K., The Power of Internal Martial Arts, North Atlantic Books, 1998.
[Freidl02] Freidl, Jeffrey E. F., Mastering Regular Expressions, O’Reilly & Associates, 2002.
[GoF95] Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides, Design Patterns: Objects of Reusable Object-Oriented Software, Addison-Wesley, 1995.
[Harris74] Harris, Marvin, Cows, Pigs, Wars, and Witches: The Riddles of Culture, Random House, Inc., 1974.
[Hunt00] Hunt, Andrew, and David Thomas, The Pragmatic Programmer, Addison-Wesley, 2000.
[Levine92] Levine, John R., Tony Mason, and Doug Brown, lex & yacc, O’Reilly & Associates, 1992.
[Reynolds87] Reynolds, Craig W., “Flocks, Herds, Schools: A Distributed Behavioral Model,” Computer Graphics 21(4), July 1987.
[Sedgewick90] Sedgewick, Robert, Algorithms in C, Addison-Wesley, 1990.
[Sklansky87] Sklansky, David, The Theory of Poker, Two Plus Two Publishing, 1987.
[Sue94] Sue, David, Derald Sue, and Stanley Sue, Understanding Abnormal Behavior Fourth Edition, Houghton Mifflin Company, 1994.
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