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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
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Table of Contents
BackCover
Introduction to 3D Game Engine Design Using DirectX 9 and C
Introduction
Chapter 1: Overview
How This Book s Game Engine Project Differs
Starting at the Beginning-Defining a Few Primitives
Interfaces: The Integration Contract
Process Flow Overview
Developer Splash Screen
Game Splash Screen
Presenting the Options
Playing the Game
After Action Review: Player Scoring
Looking at the C Code
Summary
Chapter 2: User Interface
Getting Keyboard Input
Getting Mouse Input
Getting Joystick Input
Unified Input Interface
Drawing Splash Screens
Drawing Option Screens
Developing the Console
Pulling It All Together
Summary
Chapter 3: Hanging Ten - A Ride Through the Rendering Pipeline
Moving Cameras and Objects
Animating Objects
Checking Visibility and Performing Rough Culling
Selecting Level of Detail (LOD)
Converting Model Coordinates to the View Frame
Back Face Culling
Clipping
Setting Up the Vertex Buffer
Shading, Texturing, and Fog
Rendering
Summary
Chapter 4: Basic 3D Objects
Building the Skybox
Traveling the Rolling Landscape
Populating the Landscape: Billboards
Adding Environmental Effects: Particle Systems
Summary
Chapter 5: Complex 3D Objects
Developing the Model Class
Summary
Chapter 6: Camera - The Player s View of the World
Summary
Chapter 7: Adding Some Atmosphere - Lighting and Fog
Piercing the Fog
Summary
Chapter 8: Artificial Intelligence - Adding the Competition
Implementing the Artificial Intelligence System
Summary
Chapter 9: Game Audio - Let s Make Some Noise
Hearing in Three Dimensions
Summary
Chapter 10: Game Physics - Keeping It Real
Looking at Vehicle Dynamics
Summary
Chapter 11: Tools of the Trade
Three-Dimensional Modeling Tools
Level Editors
Editing Images
Audio Tools
Summary
Index
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X
Index_Y
Index_Z
List of Figures
List of Tables
List of Examples
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.2 Install SSH Windows Clients to Access Remote Machines Securely
Step 3.1 Use PuTTY as a Graphical Replacement for telnet and rlogin
Step 3.3 Use WinSCP as a Graphical Replacement for FTP and RCP
Step 5.1 General Troubleshooting
Step 5.2 Troubleshooting Common OpenSSH Errors/Problems
Adobe After Effects 7.0 Studio Techniques
Optimizing Your Projects
Effective Motion Tracking
Camera Blur
Looping Animations
Particulate Matter
Network Security Architectures
Avoid Security Through Obscurity
Applications
Load Balancing
Identity Considerations
Protocol Capabilities
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Crash Course in the Internet Protocol Suite
Unauthorized Activity I
IDS and IPS Internals
Internet Security Systems RealSecure
NFR Security
GDI+ Programming with C#
The Graphics Class
Working with Metafiles
The Graphics Class and Transformation
Printer Settings
Creating Owner-Drawn List Controls
User Interfaces in C#: Windows Forms and Custom Controls
Control Class Basics
Classic Controls
Forms
GDI+ Controls
Help and Application-Embedded Support
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