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Appendix B. Glossary
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Team-Fly
SyncML®: Synchronizing and Managing Your Mobile Data
By Uwe Hansmann, Riku Mettälä, Apratim Purakayastha, Peter Thompson, Phillipe Kahn
Table of Contents
Part V. Appendices
This section provides a glossary of most of the terms used in the book.
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SyncML: Synchronizing and Managing Your Mobile Data
ISBN: 0130093696
EAN: 2147483647
Year: 2001
Pages: 124
Authors:
Uwe Hansmann
,
Riku Mettala
,
Apratim Purakayastha
,
Peter Thompson
BUY ON AMAZON
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
IOS Images and Configuration Files
VoIP
Distance-Vector and Link-State Routing Protocols
Modern IOS QoS Tools
Restricting Access to Your Router
C++ How to Program (5th Edition)
Basic, Visual Basic, Visual C++, C# and .NET
Function Prototypes and Argument Coercion
Software Reusability
Container Classes and Iterators
Restrictions on Operator Overloading
Java How to Program (6th Edition) (How to Program (Deitel))
Notes about Java and Java How to Program, Sixth Edition
(Optional) GUI and Graphics Case Study: Creating Simple Drawings
Exercises
Class StringTokenizer
Summary
Visual C# 2005 How to Program (2nd Edition)
Extensible Markup Language (XML)
Initializing Objects with Constructors
Advanced Graphics Capabilities
Wrap-Up
E.1. Introduction
Ruby Cookbook (Cookbooks (OReilly))
Checking Whether Daylight Saving Time Is in Effect
Handling Commercial Dates
Listing Methods Unique to an Object
Handling File Uploads via CGI
Setting Up and Tearing Down a Curses Program
Digital Character Animation 3 (No. 3)
Finalizing Your Design
Conclusion
Chapter Three. Rigging Characters
Refining Rigs
Acting and the Body
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