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Software Development: Building Reliable Systems
Software Development: Building Reliable Systems
ISBN: 0130812463
EAN: 2147483647
Year: 1998
Pages: 193
Authors:
Marc Hamilton
BUY ON AMAZON
Starting Page
Table of Content
Front Matter
Acknowledgments
Figures
Tables
Foreword
Introduction
Who Should Read This Book
How to Read This Book
Part I: Background
Chapter 1. Ten Commandments of Successful Software Development
1 Thou shalt start development with software requirements
2 Thou shalt honor thy users and communicate with them often
3 Thou shalt not allow unwarranted requirements changes
4 Thou shalt invest up front in a software architecture
5 Thou shalt not confuse products with standards
6 Thou shalt recognize and retain your top talent
7 Thou shalt understand object-oriented technology
8 Thou shalt design web-centric applications and reusable components
9 Thou shalt plan for change
10 Thou shalt implement and always adhere to a production acceptance process
Chapter 2. Software Development Has Always Been Difficult
Software s Difficult Past
The Year 2000 and Other Similar Problems
It Is Hard to Structure Development Organizations for Success
It Is Hard to Schedule and Budget Correctly
It Is Hard to Select the Right Language and Development Tools
It Is Hard to Select the Right OS and Hardware Platform
It Is Hard to Accomplish a Production Rollout
Chapter 3. Software Development Defined
Software Life Cycle Overview
Programming Paradigms
Development Environments
System Modeling Tools
Software Architectures
Chapter 4. Trends in Software Development
The Universal DBMS
Packaged ERP Software and its Customization
Webtop Computing and Platform Independence
Offshore Development
Streamlining IT Infrastructure
Part II: People
Chapter 5. Building a Winning Software Development Team
The Developer Shortage
Software Development Job Descriptions
Skills Tracking
Behavioral Value Assessment Interview
Your Software Development Partners
Chapter 6. Organizing for Success
The Dimensions of an Organization
The Importance of Organizational Structure
Streamlining Bureaucracy
Sample Organizational Structures
Chapter 7. Recruiting The Best Talent
How to Staff for Growth
What to Look for and How to Look for It
Chapter 8. Retaining the Best Talent
Compensation Philosophy
Total Compensation Strategy
HR Issues
Chapter 9. Successfully Transitioning Developers
Why Transition Developers
Mainframe to Client-Server
Mainframe to Web-Centric
Client-Server to Web-Centric
Procedural to Object-Oriented
Language-Specific Transition Issues
Does Transitioning Work?
Project 1:
Project 2:
Project 3:
Part III: Processes
Chapter 10. The Software Life Cycle
The Capability Maturity Model for Software
Requirements Analysis and Definition
System Architecture and Design
Test Plan Design
Implementation
Validation and Testing
Chapter 11. Rapid Application Development
Why Another Methodology?
Strategic Planning
Product Definition
Product Design
Product Development
Product Delivery
Chapter 12. Software Productivity, Metrics, and Quality
Code Metrics
The Impact of Workspace on Productivity
Make versus Buy
The Value of Domain Knowledge
The Importance of Standards
Chapter 13. Web-Centric Production Acceptance
The WCPA Chronicle
The WCPA Questionnaire
Personalized Communications
Internal Support Agreements (ISAs)
Roles and Responsibilities
The WCPA Process
What IT ShouldShould Not Support
Part IV: Technology
Chapter 14. Programming Language Features
C
C
FORTRAN
Ada
BASIC
Java
COBOL
LISP
Scripting Languages (Perl, awk, Tcl, ksh)
Chapter 15. Software Development Tools
Interactive Development Environments
GUI Development Tools and Libraries
Database Tools
Testing Tools
Web Authoring Tools
Code Editors
Compilers
Debuggers
Code Analysis
Performance Analysis Tools
Component Tools
CASE Tools
Version and Baseline Control
Chapter 16. Selecting Your Hardware Environment
Developer Desktops
Development Servers
Network Infrastructure
Disk Storage Architecture
Single Function versus General Purpose Servers
Architecture Issues Impacting Software Design
Chapter 17. Component-Based Software Development
The History of Components
Components versus Object-Oriented Technology
Role of Visual Programming in Component Software
Component Development Using JavaBeans
Chapter 18. Performance Optimization Techniques
How Much Performance Do You Need?
How to Identify Bottlenecks
Chapter 19. Multithreaded Programming
Multithreading Defined
Synchronization Objects
Chapter 20. Developing for the Web
Web Browsers and Servers
Proxy Web Servers
CGI Programming
Java Applets
Enterprise JavaBeans
Other Java Enterprise APIs
Chapter 21. Distributed Applications with CORBA, RMI, and DCOM
Distributed Objects Using CORBA
A CORBA Client-Server Example
DCOM Objects
Distributed Java Applications with RMI
Chapter 22. A Sneak Peak at Jini Technology
Jini Infrastructure
Discover and Join
Lookup
Distributed Programming
Millennium versus Jini
Appendix A. Software Development Frequently Asked Questions
General Questions
People Related Questions
Process Related Questions
Technology Related Questions
Software History and Trivia Questions
Appendix B. Java Coding Standard Template
Introduction
Source Files
Naming Conventions
White Space Usage
Comments
Documentation Comments
Block Comments
Single-line Comments
Classes
Class Body Organization
Interfaces
Interface Body Organization
Statements
Appendix C. Sample Internal Support Agreement (ISA)
Root Authority
Server Availability Hours
Backups
Support Responsibility
Function of Each Server
Special Requests
Appendix D. How This Book Was Written
Bibliography
Glossary
Software Development: Building Reliable Systems
ISBN: 0130812463
EAN: 2147483647
Year: 1998
Pages: 193
Authors:
Marc Hamilton
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Characters, Strings, and Text Output
Looping Commands
Loading and Saving Information Using Files
Appendix A Answers to the Chapter Quizzes
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
Cisco IPC Express Automated Attendant Options
Cisco UE Voice Mail Overview
Summary
Missing Transfer Patterns
Appendix C. Cisco Unity Express Database Schema
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Command-Line Completion
The New Cisco IOS Packaging Model
Basic Interface Configuration Commands
Frame Relay
Quality of Service
An Introduction to Design Patterns in C++ with Qt 4
Example Project: Using QApplication and QLabel
Review Questions
Introduction to Design Patterns
Regular Expressions
Qt SQL Classes
Sap Bw: a Step By Step Guide for Bw 2.0
Part I. Guided Tours
Business Scenario and SAP BW
Summary
Object Transport
Object Transport
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #2: Improve Your Processes
Key #4: Base Decisions on Data and Facts
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
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