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Part IX: Appendices
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Appendix A: Principles of Object- Oriented Programming
Appendix B: C# for Visual Basic 6 Developers
Appendix C: C# for Java Developers
Appendix D: C# for C++ Developers
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Pro Visual C++ 2005 for C# Developers
ISBN: 1590596080
EAN: 2147483647
Year: 2005
Pages: 351
Authors:
Dean C. Wills
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Characters, Strings, and Text Output
More Power to the Numbers Data Sequences and Arrays
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Interprocess Communications in Linux: The Nooks and Crannies
Parent Process ID
File System Information
Key Terms and Concepts
Semaphore Operations
Peeking at Data
Beginning Cryptography with Java
The JCA and the JCE
Message Digests, MACs, and HMACs
Asymmetric Key Cryptography
Certificate Revocation and Path Validation
Appendix C Using the Bouncy Castle API for Elliptic Curve
The .NET Developers Guide to Directory Services Programming
System.DirectoryServices Overview
Binding to the Directory
Chasing Referrals
Understanding the Active Directory RPC APIs
Authentication Using SSPI
Special Edition Using Crystal Reports 10
Using the Map Expert
Understanding the Different Crystal .NET Components
The Report Designer
Implementing the Part Viewer
Creating and Responding to Crystal Enterprise Alerts
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
3-D Layers from Photoshop Layers
Blue-Screen Garbage Mattes
Motion Titling Effects
Custom Scene Transitions
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