Review questions


A

In what order must we call our critter[i].move and critter[i].update methods in order to make the simulation behave in a more 'parallel' fashion?

B

How do we justify converting the physical law acceleration = d/dt velocity into the computer code velocity += dt * acceleration ?

C

How do we use Newton's law F = m x a ?

D

Draw a UML diagram and write a little code to explain how a cCritter object delegates its reactions to forces out to instances of the cForce class.

E

What is the code for the cCritter::feelforce method? Why is the argument this passed?

F

What are some of the kinds of forces implemented by the Pop Framework?

G

What's the difference between a cForce , a cForceObject , and a cForceClass ?



Software Engineering and Computer Games
Software Engineering and Computer Games
ISBN: B00406LVDU
EAN: N/A
Year: 2002
Pages: 272

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net