Putting It Together


At this point, you should know when and where your game takes place. You will have answered a huge number of questions about what your world looks like, what it sounds like, who lives there, and how they behave. If you've done it thoroughly, your game world will be one that a player can immerse himself in, an integrated harmonious fantasy that he can believe in and enjoy being part of. The next step is to figure out what's going to happen there. That's covered in Chapter 4, "Storytelling and Narrative."



Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
ISBN: 1592730019
EAN: 2147483647
Year: 2003
Pages: 148

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