[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] language as part of character development language generation future of game programming 2nd language of gameplay 2nd language recognition future of game programming 2nd Lara Croft aesthetic design as female Indiana Jones lateral thinking lateral-thinking challenges 2nd 3rd laws of online games (Koster) 2nd Leaderboard user interface design for golf games 2nd learned behavior genetic A-life games 2nd learning curve user interface design 2nd leaving players design issues for online games 2nd 3rd 4th Legacy of Kain\: Soul Reaver four-dimensional games legal issues intellectual property rights design documents 2nd sports games 2nd vehicle simulations Legend of Zelda transitive relationships 2nd Leisure Suit Larry heroic quest in adventure games Leisure Suit Larry in the Land of the Lounge Lizards context-sensitive perspective in adventure games Leisure Suit Larry series interaction model in adventure games user interface design in adventure games 2nd Lemmings defense and survival puzzle games two-dimensional games Lemmings 3D three-dimensional games Lensman (Smith) levels in action games 2nd license exploitation 2nd license statements in game treatments Life artificial life games life simulations. [See artificial life games] life span genetic A-life games 2nd limited sources for resources in CMSs linear narratives 2nd Links series user interface design for golf games lip synchronization future of game programming Little Computer People artificial life games lives in action games 2nd lives indicator user interface design local multi-player gameplay versus online games 2nd 3rd localization of text user interface design location-based entertainment group ride simulators 2nd individual networked simulators 2nd video arcades 2nd locked door as obstacle to exploration locked door and key in action games 2nd Lode Runner non-shooter action games logging out of online games cheating by logic and inference challenges 2nd 3rd 4th 5th logic games. [See puzzle games] logistics in conflict games 2nd Loom inventory management in adventure games 2nd Lord of the Rings setting in CRPGs themes in CRPGs loss condition sports games 2nd loss conditions defined in CMSs Luigi's Mansion call to adventure 2nd ordeal stage secret exits in action games storytelling 2nd |