Writing and Narrative


Game designers spend most of their time writing, and they have the primary responsibility for creating a game's story if it has one. Most of the stories in games at the moment are pretty mediocre, but we think some of the following can help to correct that situation.

Characters and Viewpoint (Elements of Fiction Writing) . Card, Orson Scott; Writer's Digest Books; ISBN: 0898799279.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace . Murray, Janet Horowitz; MIT Press; ISBN: 0262631873.

Hero with a Thousand Faces, The . Campbell, Joseph; Princeton University Press; ISBN: 0691017840; reprint edition.

Myth and the Movies: Discovering the Mythic Structure of 50 Unforgettable Films . Voytilla, Stuart; Michael Wiese Productions; ISBN: 0941188663.

Pause & Effect: The Art of Interactive Narrative . Meadows, Mark S.; New Riders Publishing; ISBN: 0735711712.

Wizardry and Wild Romance: A Study of Epic Fantasy . Moorcock, Michael; Books Britain; ISBN: 0575041471.

The Writer's Journey: Mythic Structure for Writers . Vogler, Christopher; Michael Wiese Productions; ISBN: 0941188701; 2nd edition.



Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
ISBN: 1592730019
EAN: 2147483647
Year: 2003
Pages: 148

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