Chapter 13: Cross Device Development

Chapter 13

In this book we have looked at ways to use XML to aid in Web applications development. So far discussion on application clients was limited to a Web browser (Microsoft Internet Explorer 5.5 more often than not). The explosion of the wireless industry and our newfound ability to plug almost anything into a network, from TVs to toaster ovens, has developers scurrying to Figure out how to port their products to alternative devices. Rest assured, XML is making its way to all of these devices.

Some of the anxiety over how to support all of these small devices is overkill. How often do you need to check the performance of your 401K on your microwave while preparing dinner? Despite this, there are legitimate reasons to support cell phones, PDAs, and other devices with your application. The next killer wireless application is out there, and you just need to find it. It would be great, though, if you didn't need to rearchitect your entire product suite along the way.

Fortunately for you, the developers, (and us, the XML authors) XML offers a number of features that make cross-device development and support easier than ever. This chapter will look at some emerging standards in cross-device development, how these standards use XML-based technologies, and how they are incorporated into the latest edition of Microsoft's .NET Developer Studio. We will discuss the benefits and limitations of these devices, and we will apply what we have learned to the Golf Reservation System sample application built in the previous chapters.



XML Programming
XML Programming Bible
ISBN: 0764538292
EAN: 2147483647
Year: 2002
Pages: 134

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