Ambient Findability

book cover
Ambient Findability
By Peter Morville
Publisher: O'Reilly
Pub Date: September 2005
ISBN: 0-596-00765-5
Pages: 204

Table of Contents  | Index

How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age?

This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability.

Morville discusses the Internet, GIS, and other network technologies that are coming together to make unlimited findability possible. He explores how the melding of these innovations impacts society, since Web access is now a standard requirement for successful people and businesses. But before he does that, Morville looks back at the history of wayfinding and human evolution, suggesting that our fear of being lost has driven us to create maps, charts, and now, the mobile Internet.

The book's central thesis is that information literacy, information architecture, and usability are all critical components of this new world order. Hand in hand with that is the contention that only by planning and designing the best possible software, devices, and Internet, will we be able to maintain this connectivity in the future. Morville's book is highlighted with full color illustrations and rich examples that bring his prose to life.

Ambient Findability doesn't preach or pretend to know all the answers. Instead, it presents research, stories, and examples in support of its novel ideas. Are we truly at a critical point in our evolution where the quality of our digital networks will dictate how we behave as a species? Is findability indeed the primary key to a successful global marketplace in the 21st century and beyond. Peter Morville takes you on a thought-provoking tour of these memes and more -- ideas that will not only fascinate but will stir your creativity in practical ways that you can apply to your work immediately.

book cover
Ambient Findability
By Peter Morville
Publisher: O'Reilly
Pub Date: September 2005
ISBN: 0-596-00765-5
Pages: 204

Table of Contents  | Index

   About the Author
      Organization of This Book
      Safari Enabled
      Contacting the Author
      Contacting O'Reilly
        Chapter 1.  Lost and Found
      Section 1.1.  Definition
      Section 1.2.  Information Literacy
      Section 1.3.  Business Value
      Section 1.4.  Paradise Lost
        Chapter 2.  A Brief History of Wayfinding
      Section 2.1.  All Creatures Great and Small
      Section 2.2.  Human Wayfinding in Natural Habitats
      Section 2.3.  Maps and Charts
      Section 2.4.  The Built Environment
      Section 2.5.  Wayfinding in the Noosphere
      Section 2.6.  The Web
      Section 2.7.  The Baldwin Effect
        Chapter 3.  Information Interaction
      Section 3.1.  Defining Information
      Section 3.2.  Information Retrieval
      Section 3.3.  Language and Representation
      Section 3.4.  The People Problem
      Section 3.5.  Information Interaction
        Chapter 4.  Intertwingled
      Section 4.1.  Everyware
      Section 4.2.  Wayfinding 2.0
      Section 4.3.  Findable Objects
      Section 4.4.  Imports
      Section 4.5.  Exports
      Section 4.6.  Convergence
      Section 4.7.  Asylum
        Chapter 5.  Push and Pull
      Section 5.1.  Marketing
      Section 5.2.  Design
      Section 5.3.  Findability Hacks
      Section 5.4.  Personalization
      Section 5.5.  Ebb and Flow
        Chapter 6.  The Sociosemantic Web
      Section 6.1.  Us and Them
      Section 6.2.  The Social Life of Metadata
      Section 6.3.  Documents
      Section 6.4.  A Walk in the Park
        Chapter 7.  Inspired Decisions
      Section 7.1.  Bounded Irrationality
      Section 7.2.  Informed Decisions
      Section 7.3.  Network Culture
      Section 7.4.  The Body Politic
      Section 7.5.  Information Overload
      Section 7.6.  Graffiti Theory
      Section 7.7.  Sources of Inspiration
      Section 7.8.  Ambient Findability
      About the Author