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Section 9.1. The Role of Logical and Physical Object-Oriented Design Section 9.2. The Construction of Object-Oriented Wrappers Section 9.3. Persistence in an Object-Oriented System Section 9.4. Memory Management Issues in an Object-Oriented Application Section 9.5. Minimal Public Interfaces for Reusable Components Section 9.6. Implementing Safe Shallow Copies Section 9.7. Concurrent Object-Oriented Programming Section 9.8. Implementing Object-Oriented Designs in Nonobject-Oriented Languages Glossary Summary of Heuristics |
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