Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Scale tool 2nd 3rd keyboard shortcut scene files camera views creating importing/exporting opening referencing saving scene hierarchy scene's nodes [See also nodes.] animated versus non-animated nodes attributes connecting deleting connections input and output connections viewing Script Editor MEL scripts opening scripts (MEL) adding to Self executing free scripts at Web sites Shelf Editor sculpt blend shapes Sculpt Geometry tool selecting objects by drawing marquees by Shift/clicking deselecting with Hypergraph with Outliner 2nd with Select Field selection modes/masks component 2nd component, keyboard shortcuts hierarchy 2nd object 2nd selections inverting objects adding to subtracting from Quick Select Sets selection masks shaders, layering [See also toon shaders/shading.] Shading menu display options hardware texturing keyboard shortcuts rendering quality, lighting shadows lights/lighting basics depth map raytraced 2nd 3rd render layers Shapes section, Channel Box Creasing Rounding skin weights Shelf 2nd Shelf Editor shortcut keys [See keyboard shortcuts.] Show Manipulator tool accessing construction history aiming spotlights changing shapes of revolved surfaces keyboard shortcut sine nonlinear deformer Skeleton menu Disconnect Joint Full Body IK Add Full Body IK IK Handle Tool Current Solver IK_Spline Handle Tool Insert Joint Tool Joint Labelling FBIK Labels "Rename joints from labels" Show All Labels Joint Tool 2nd 3rd 4th branching off existing skeletons Mirror Joint Mirror Tool Remove Joint skeletons [See also joints.] binding skins to joints 2nd branching off from deformations FBIK (full body inverse kinematics) 2nd adding creating effectors 2nd importing example rig labelling FK (forward kinematics) hierarchy Hypergraph Hypergraph, layout options IK (inverse kinematics) handles legs, rigging Spine IK 2nd versus FK (forward kinematics) parenting surfaces to joints 2nd rigid skin binds 2nd assigning points to joints bind poses detaching and preserving skin groups detaching skins editing editing weights flexors 2nd setting to bind pose skins smooth skin binds 2nd editing editing weights mirroring weights painting weights on skin binds rigid 2nd assigning points to joints bind poses detaching and preserving skin groups detaching skins editing editing weights flexors 2nd setting to bind pose smooth 2nd editing editing weights mirroring weights painting weights on Skin menu Bind Skin Rigid Bind Smooth Bind Detach Skin Edit Rigid Skin Create Flexor Preserve Skin Groups 2nd Edit Smooth Skin Mirror Skin Weights Paint Skin Weights Go to Bind Pose 2nd 3rd smooth skin binds 2nd editing editing weights mirroring weights painting weights on smooth-shaded mode Snap Align tool Snap To Curves tool 2nd 3rd Snap To Grid tool Snap To Points tool 2nd Snap To View Plane tool 2nd Snap Together tool 2nd 3rd soccer balls 2nd Soft Modification tool 2nd keyboard shortcut soft-body dynamics 2nd spheres NURBS primitives 2nd polygon primitives subdivs primitives spherical mapping spot lighting 2nd squares, NURBS primitives 2nd squash nonlinear deformer Status Line subdiv primitives basics 2nd creating with Hotbox with main menu with Subdivs Shelf Sculpt Geometry tool subdiv surfaces [See also NURBS surfaces.] adding creases details attaching two surfaces display levels edges edit modes changing Polygon Polygon Proxy Polygon, modeling turtles Standard 2nd faces selecting Finer and Coarser functions 2nd hierarchy collapsing mirroring Refine function 2nd 3rd sculpting preparations with Sculpt Geometry tool selecting components smoothness levels texture mapping UVs vertices surfaces [See also NURBS surfaces.] deforming with lattices normals face normals vertex normals object mode selection masks 2nd snap alignment snapping points from one to another Surfaces menu [See also NURBS surfaces.] Bevel Plus Birail Boundary Extrude Loft Planar Revolve SVG (Scalable Vector Graphics) files system requirements |