S



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Scale tool 2nd 3rd
     keyboard shortcut
scene files
     camera views
     creating
     importing/exporting
     opening
     referencing
     saving
scene hierarchy
scene's nodes [See also nodes.]
     animated versus non-animated nodes
     attributes
         connecting
         deleting connections
     input and output connections
     viewing
Script Editor
     MEL scripts
     opening
scripts (MEL)
     adding to Self
     executing
     free scripts at Web sites
     Shelf Editor
sculpt blend shapes
Sculpt Geometry tool
selecting objects
     by drawing marquees
     by Shift/clicking
     deselecting
     with Hypergraph
     with Outliner 2nd
     with Select Field
selection modes/masks
     component 2nd
     component, keyboard shortcuts
     hierarchy 2nd
     object 2nd
selections
     inverting
     objects
         adding to
         subtracting from
     Quick Select Sets
     selection masks
shaders, layering [See also toon shaders/shading.]
Shading menu
     display options
     hardware texturing
     keyboard shortcuts
     rendering quality, lighting
shadows
     lights/lighting
         basics
         depth map
         raytraced 2nd 3rd
     render layers
Shapes section, Channel Box
     Creasing
     Rounding
     skin weights
Shelf 2nd
Shelf Editor
shortcut keys [See keyboard shortcuts.]
Show Manipulator tool
     accessing construction history
     aiming spotlights
     changing shapes of revolved surfaces
     keyboard shortcut
sine nonlinear deformer
Skeleton menu
     Disconnect Joint
     Full Body IK
         Add Full Body IK
     IK Handle Tool
         Current Solver
     IK_Spline Handle Tool
     Insert Joint Tool
     Joint Labelling
         FBIK Labels
         "Rename joints from labels"
         Show All Labels
     Joint Tool 2nd 3rd 4th
         branching off existing skeletons
     Mirror Joint
     Mirror Tool
     Remove Joint
skeletons [See also joints.]
     binding skins to joints 2nd
     branching off from
     deformations
     FBIK (full body inverse kinematics) 2nd
         adding
         creating
         effectors 2nd
         importing example rig
         labelling
     FK (forward kinematics)
     hierarchy
         Hypergraph
         Hypergraph, layout options
     IK (inverse kinematics)
         handles
         legs, rigging
         Spine IK 2nd
         versus FK (forward kinematics)
     parenting
         surfaces to joints 2nd
     rigid skin binds 2nd
         assigning points to joints
         bind poses
         detaching and preserving skin groups
         detaching skins
         editing
         editing weights
         flexors 2nd
         setting to bind pose
     skins
     smooth skin binds 2nd
         editing
         editing weights
         mirroring weights
         painting weights on
skin binds
     rigid 2nd
         assigning points to joints
         bind poses
         detaching and preserving skin groups
         detaching skins
         editing
         editing weights
         flexors 2nd
         setting to bind pose
     smooth 2nd
         editing
         editing weights
         mirroring weights
         painting weights on
Skin menu
     Bind Skin
         Rigid Bind
         Smooth Bind
     Detach Skin
     Edit Rigid Skin
         Create Flexor
         Preserve Skin Groups 2nd
     Edit Smooth Skin
         Mirror Skin Weights
         Paint Skin Weights
     Go to Bind Pose 2nd 3rd
smooth skin binds 2nd
     editing
     editing weights
     mirroring weights
     painting weights on
smooth-shaded mode
Snap Align tool
Snap To Curves tool 2nd 3rd
Snap To Grid tool
Snap To Points tool 2nd
Snap To View Plane tool 2nd
Snap Together tool 2nd 3rd
soccer balls 2nd
Soft Modification tool 2nd
     keyboard shortcut
soft-body dynamics 2nd
spheres
     NURBS primitives 2nd
     polygon primitives
     subdivs primitives
spherical mapping
spot lighting 2nd
squares, NURBS primitives 2nd
squash nonlinear deformer
Status Line
subdiv primitives
     basics 2nd
     creating
         with Hotbox
         with main menu
         with Subdivs Shelf
     Sculpt Geometry tool
subdiv surfaces [See also NURBS surfaces.]
     adding
         creases
         details
     attaching two surfaces
     display levels
     edges
     edit modes
         changing
         Polygon
         Polygon Proxy
         Polygon, modeling turtles
         Standard 2nd
     faces
         selecting
     Finer and Coarser functions 2nd
     hierarchy
         collapsing
     mirroring
     Refine function 2nd 3rd
     sculpting
         preparations
         with Sculpt Geometry tool
     selecting components
     smoothness levels
     texture mapping
     UVs
     vertices
surfaces [See also NURBS surfaces.]
     deforming with lattices
     normals
         face normals
         vertex normals
     object mode selection masks 2nd
     snap alignment
     snapping points from one to another
Surfaces menu [See also NURBS surfaces.]
     Bevel Plus
     Birail
     Boundary
     Extrude
     Loft
     Planar
     Revolve
SVG (Scalable Vector Graphics) files
system requirements




Maya 7 for Windows and Macintosh(c) Visual Quickstart Guide
Maya 7 for Windows & Macintosh
ISBN: 0321348990
EAN: 2147483647
Year: 2006
Pages: 185

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