Part V: Adding Basic Interactivity to Flash Movies


Chapter List

Chapter 18: Understanding Actions and Event Handlers
Chapter 19: Building Timelines and Interactions
Chapter 20: Making Your First Flash 8 Project

Part Overview

So far you've been learning how to make things — drawing shapes, creating symbols, and working with frames and adding special assets. In the next three chapters you learn how to integrate these various elements and how to make things happen. Chapter 18 introduces the concepts you need to understand when adding interactivity to presentations. Chapter 18 also gives you an orientation in the Flash 8 Actions panel, where you will find some changes from Flash MX 2004. Chapter 19 gives you the skills needed to control playback of multiple timelines. Find out how easy it is to use ActionScript to control display of internal elements in your Flash movies, including nested Movie Clips. See how Flash behaviors can be applied to control sound playback. If you want to apply these concepts and techniques to real Flash production, Chapter 20 has just what you need — a step-by-step explanation of how to build a basic Flash presentation with a non-linear interface. The project implements other important features such as components, named anchors, and accessibility options.




Macromedia Flash 8 Bible
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395

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