[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Pacal programming language painting graphics 2nd 3rd 4th 5th 6th 7th 8th 9th parameters subroutines 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd PhoneSSN control 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th picture elements (pixels) PictureBox control 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th pixels pixels (picture elements) polymorphism 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd precedence of operators 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th predefined event handlers for controls 2nd 3rd 4th preserve keyword 2nd 3rd 4th 5th 6th primary key (databases) 2nd 3rd Private access specifier Private Shared data 2nd 3rd procedures stepping over processing floating-point numbers 2nd integer numbers 2nd sequential processing 2nd 3rd 4th subroutines 2nd 3rd 4th 5th 6th 7th program errors semantic errors 2nd 3rd 4th program flow watching 2nd 3rd 4th 5th 6th program loops Do loop 2nd 3rd 4th 5th 6th Do While loop 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th Exit For statements 2nd For loop 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th For-Next loop 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th infinite loops loop control variable loop counter 2nd Loop Until loop 2nd 3rd naming convention for Integer loop counters nesting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th sample program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th sample programs 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th sentinels 2nd 3rd 4th 5th 6th structure 2nd 3rd 4th terminating Do loops early 2nd 3rd Until loop 2nd 3rd 4th 5th 6th 7th 8th While End While loop 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd programming assembly language 2nd 3rd compiled language 2nd 3rd 4th 5th high-level languages 2nd history 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th interpreted language 2nd machine language 2nd 3rd 4th 5th 6th OOP encapsulation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th example program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd inheritance 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th object interface 2nd 3rd 4th object properties 2nd 3rd overview 2nd 3rd polymorphism 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd structured programming 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd virtual machine language 2nd 3rd programming languages assembly language 2nd 3rd C 2nd compiled language 2nd 3rd 4th 5th high-level languages 2nd interpreted language 2nd machine language 2nd 3rd 4th 5th 6th Pacal virtual machine language 2nd 3rd programs algorithms defined macro algorithms 2nd micro algorithms 2nd BinaryConversion program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th bugs bugs. [See also errors] building 2nd 3rd 4th 5th closing 2nd code entering 2nd 3rd compiling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th creating 2nd data hiding functions debugging breakpoints 2nd 3rd 4th defined single-stepping 2nd 3rd design bottom-up design cleanup 2nd 3rd importance of 2nd initialization 2nd 3rd 4th 5th input 2nd 3rd object-oriented analysis (OOA) 2nd object-oriented design (OOD) 2nd 3rd output 2nd processing 2nd sideways refinement 2nd 3rd 4th 5th 6th 7th 8th 9th top-down design Unified Modeling Language (UML) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th display screen 2nd functions defined 2nd HelloWorld program 2nd 3rd 4th Inspector program 2nd 3rd 4th 5th 6th 7th 8th 9th Math program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th naming 2nd 3rd naming conventions 2nd 3rd 4th OOP 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd processing sequential processing 2nd 3rd 4th subroutines 2nd 3rd 4th 5th 6th 7th program flow pseudo code 2nd 3rd 4th running 2nd 3rd 4th 5th 6th saving 2nd 3rd source code defined stored programs storing writing IDE (Integrated Development Environment) 2nd projects adding classes to 2nd 3rd creating 2nd naming 2nd 3rd naming conventions 2nd 3rd 4th saving storing Properties window (IDE) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th properties. [See components , properties] property accessors Protected access specifier 2nd Protected keyword 2nd pseudo code 2nd 3rd 4th Public Shared data 2nd 3rd |