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Learning JavaScript, 2nd Edition
Learning JavaScript, 2nd Edition
ISBN: 0596521871
EAN: 2147483647
Year: 2006
Pages: 151
Authors:
Shelley Powers
BUY ON AMAZON
Learning JavaScript
Table of Contents
Copyright
Preface
Chapter 1. Introduction and First Looks
Section 1.1. Twisted History: Specs and Implementations
Section 1.2. Cross-Browser Incompatibility and Other Common JavaScript Myths
Section 1.3. What You Can Do with JavaScript
Section 1.4. First Look at JavaScript: Hello World
Section 1.5. The JavaScript Sandbox
Section 1.6. Accessibility and JavaScript Best Practices
Chapter 2. JavaScript Data Types and Variables
Section 2.1. Identifying Variables
Section 2.2. Scope
Section 2.3. Simple Types
Section 2.4. Constants: Named but Not Variables
Section 2.5. Questions
Chapter 3. Operators and Statements
Section 3.1. Format of a JavaScript Statement
Section 3.2. Simple Statements
Section 3.3. Conditional Statements and Program Flow
Section 3.4. The Conditional Operators
Section 3.5. The Logical Operators
Section 3.6. Advanced Statements: The Loops
Section 3.7. Questions
Chapter 4. The JavaScript Objects
Section 4.1. The Object Constructor
Section 4.2. The Number Object
Section 4.3. The String Object
Section 4.4. Regular Expressions and RegExp
Section 4.5. Purposeful Objects: Date and Math
Section 4.6. JavaScript Arrays
Section 4.7. Associative Arrays: The Arrays That Aren t
Section 4.8. Questions
Chapter 5. Functions
Section 5.1. Defining a Function: Let Me Count the Ways
Section 5.2. Callback Functions
Section 5.3. Functions and Recursion
Section 5.4. Nested Functions, Function Closure, and Memory Leaks
Section 5.5. Function As Object
Section 5.6. Questions
Chapter 6. Catching Events
Section 6.1. The Event Handler at DOM Level 0
Section 6.2. Questions
Chapter 7. Forms and JiT Validation
Section 7.1. Accessing the Form
Section 7.2. Attaching Events to Forms: Different Approaches
Section 7.3. Selection
Section 7.4. Radio Buttons and Checkboxes
Section 7.5. Input Fields and JiT Regular Expressions
Section 7.6. Questions
Chapter 8. The Sandbox and Beyond: Cookies, Connectivity, and Piracy
Section 8.1. The Sandbox
Section 8.2. All About Cookies
Section 8.3. Alternative Storage Techniques
Section 8.4. Cross-Site Scripting (XSS)
Section 8.5. Questions
Chapter 9. The Basic Browser Objects
Section 9.1. BOM at a Glance
Section 9.2. The window Object
Section 9.3. Frames and Location
Section 9.4. history, screen, and navigator
Section 9.5. The all Collection, InnerOuter HTML and Text, and Old and New Documents
Section 9.6. Something Old, Something New
Section 9.7. Questions
Chapter 10. DOM: The Document Object Model
Section 10.1. A Tale of Two Interfaces
Section 10.2. The DOM and Compliant Browsers
Section 10.3. The DOM HTML API
Section 10.4. Understanding the DOM: The Core API
Section 10.5. The DOM Core Document Object
Section 10.6. Element and Access in Context
Section 10.7. Modifying the Tree
Section 10.8. Questions
Chapter 11. Creating Custom JavaScript Objects
Section 11.1. The JavaScript Object and Prototyping
Section 11.2. Creating Your Own Custom JavaScript Objects
Section 11.3. Object Detection, Encapsulation, and Cross-Browser Objects
Section 11.4. Chaining Constructors and JS Inheritance
Section 11.5. One-Off Objects
Section 11.6. Advanced Error-Handling Techniques (try, throw, catch)
Section 11.7. What s New in JavaScript
Section 11.8. Questions
Chapter 12. Building Dynamic Web Pages: Adding Style to Your Script
Section 12.1. DHTML: JavaScript, CSS, and DOM
Section 12.2. Fonts and Text
Section 12.3. Position and Movement
Section 12.4. Size and Clipping
Section 12.5. Display, Visibility, and Opacity
Section 12.6. Questions
Chapter 13. Moving Outside the Page with Ajax
Section 13.1. Ajax: It s Not Only Code
Section 13.2. How Ajax Works
Section 13.3. Hello Ajax World
Section 13.4. The Ajax Object: XMLHttpRequest and IE s ActiveX Objects
Section 13.5. Working with XMLor Not
Section 13.6. Google Maps
Section 13.7. Questions
Chapter 14. Good News: Juicy Libraries Amazing Web Services Fun APIs
Section 14.1. Before Jumping In, A Word of Caution
Section 14.2. Working with Prototype
Section 14.3. Script.aculo.us: More Than the Sum of Its Periods
Section 14.4. Sabre s Rico
Section 14.5. Dojo
Section 14.6. The Yahoo UI
Section 14.7. MochiKit
Section 14.8. Questions
Appendix 1. Answers
Section A.1. Chapter 2
Section A.2. Chapter 3
Section A.3. Chapter 4
Section A.4. Chapter 5
Section A.5. Chapter 6
Section A.6. Chapter 7
Section A.7. Chapter 8
Section A.8. Chapter 9
Section A.9. Chapter 10
Section A.10. Chapter 11
Section A.11. Chapter 12
Section A.12. Chapter 13
Section A.13. Chapter 14
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Learning JavaScript, 2nd Edition
ISBN: 0596521871
EAN: 2147483647
Year: 2006
Pages: 151
Authors:
Shelley Powers
BUY ON AMAZON
Strategies for Information Technology Governance
An Emerging Strategy for E-Business IT Governance
Assessing Business-IT Alignment Maturity
Measuring and Managing E-Business Initiatives Through the Balanced Scorecard
Managing IT Functions
Governance Structures for IT in the Health Care Industry
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Forming Your Kanban Team
Appendix B Kanban Supermarkets
Appendix E EOQ vs. Kanban
Appendix F Implementation in Large Plants
Appendix J Abbreviations and Acronyms
Documenting Software Architectures: Views and Beyond
Styles of the Module Viewtype
Summary Checklist
Using Context Diagrams
Documenting Variability and Dynamism
Rationale, Background, and Design Constraints
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Reversing a String
Performing Date and Time Arithmetic
Copying a File
Implementing a Stride Iterator
Hardcoding a Unicode String
Introduction to 80x86 Assembly Language and Computer Architecture
Parts of a Computer System
Procedures
Bit Manipulation
Floating-Point Arithmetic
Appendix D 80x86 Instructions (by Mnemonic)
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 21. Map Health Code Violations with RDFMapper
Hack 70. Import Your GPS Waypoints and Tracklogs into GRASS
Hack 74. Plot Wireless Network Viewsheds with GRASS
Hack 75. Share Your GRASS Maps with the World
Hack 99. Map Your Friend-of-a-Friend Network
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