Extending a Loop Region


Extending a Loop Region

Now all you need to do is extend the Forest loop to make it last until the end of the song. The whole process is incredibly easy. Loop regions are designed to repeat (loop) over and over seamlessly. To extend a loop region, all you have to do is click the upper-right corner and pull.

First, let's close the Track Info pane to maximize your workspace. Then, you'll move the playhead so you can use it as a guide for extending the loop region.

1.

Close the Track Info pane.

2.

Drag the playhead through the Beat Ruler to the beginning of the 73rd measure. (This is also the end of the Lead Piano region.)

Check the time display to make sure your playhead is in the right location.

3.

Move your pointer over the upper-right corner of the Forest loop region.

The pointer becomes a loop pointer, a vertical line next to a curved arrow, which indicates the pointer is in the correct position to drag the loop to repeat.

4.

Drag the upper-right corner of the Forest loop region and extend it to the playhead position (the beginning of the 73rd measure).

You don't have to extend a loop for the full length of the original region. If you make the looped section shorter than the original, you will only hear the notes included in the new loop segment.

Notice that as the loop repeats, you can see notches that show the beginning and end of the original loop within the new region.

The project is really coming together. However, I'm beginning to have second thoughts about the intensity of the chime sound at the beginning of the song. The other instrumentation is very delicateeven the birds in the Forest ambience are lightyet the chime seems overly dramatic. The whole piece is supposed to start delicately to go with the whole sunrise and nature theme. I still like the idea of a chime here, just not this particular recording. Looks like we'll have to record a new wind chime, and delete the old one.



Recording a Basic Software Instrument

You can record Software Instruments in GarageBand using a USB music keyboard or a MIDI synthesizer-type keyboard. You can also use Musical Typing, which allows you to use the keys on your computer keyboard to play music. You'll learn more about recording with external devices and Musical Typing in the next lesson.

For this exercise, you'll work with the handy built-in onscreen keyboard that comes with GarageBand.

Using the Onscreen Keyboard

There are two ways to open the built-in onscreen keyboard:

  • Press Cmd-K.

  • Choose Window > Keyboard.

Let's use the menu method so you'll know where to find the keyboard in the future.

1.

Choose Window > Keyboard.

A small window opens that looks like a music keyboard.

You can move the onscreen keyboard by dragging the gray space in the upper half of the window.

2.

Drag the onscreen keyboard to a different location on the Timeline. Placing it under the green Software Instrument tracks offers easy access to the tracks and the keyboard.

Note

The onscreen keyboard works only with Software Instrument tracks. If the blue (Real Instrument) Ambience track is selected in the Timeline, the onscreen keyboard will appear, but it will be disabled until you select or create a Software Instrument track.

For some of you, this may be your first fully functional MIDI keyboard controller. What is a MIDI keyboard controller? MIDI is an acronym that stands for Musical Instrument Digital Interface. MIDI is a standard protocol that is used by computers to communicate with electronic musical instruments and vice versa.

The instruments you play using a MIDI keyboard are either synthesized or professional samples. Each note you press on the keyboard triggers a synthesized sound, or a sampled digital recording.

What's the difference between sampled and synthesized sounds? Sampled instruments are made from actual recordings of real musical instruments, while synthesized instruments are generated mathematically by the computer. Just like some processed foods contain pieces (samples) of actual fruit along with other ingredients, others use artificial (synthesized) fruit flavors created in a lab and contain no actual fruit. Both examples may taste like fruit, but only one actually came from fruit somewhere along the way.

Selecting a Software Instrument Track

Now that you have your onscreen keyboard open, let's test it out. The onscreen keyboard works only with Software Instruments, so you will need to select a Software Instrument track.

1.

Select the Grand Piano track.

The instrument name changes at the top of the onscreen keyboard to match the selected Software Instrument track.

2.

Click any of the keys with your mouse to trigger the sampled Grand Piano notes.

The keys turn blue as you select them.

There are only 12 different musical notes (white and black keys on the keyboard) before the same note repeats either higher or lower. If you move 12 notes to the right, you will be moving an octave higher. If you move 12 notes to the left, you will be moving an octave lower.

3.

Click the small arrow at the left of the keyboard to move an octave lower.

4.

Click several keys on the keyboard to hear the change in octave.

5.

Drag your pointer across several keys to play them one after another.

6.

Select the Angelic Organ track to switch to a different Software Instrument.

7.

Click several notes to trigger the Angelic Organ synthesized notes.

8.

Click and hold one note.

The note will keep playing (sustain) until you release the mouse.

9.

Release the mouse to stop the note.

10.

Select the Chime and Timpani track.

The onscreen keyboard becomes disabled because the Chime and Timpani track is a Real Instrument track instead of a Software Instrument track.

Remember, the onscreen keyboard works only for Software Instrument tracks. Real Instrument tracks (blue and purple) are recorded instrument tracks.

11.

Select the Jazz Kit track to trigger the drum samples.

12.

Play several notes using the drum samples.

Each white or black key represents a different sampled drum or percussion instrument. The drum samples are packaged with additional percussion instruments that usually accompany a drum kit.

MIDI drum and percussion samples are assigned to the same notes, so the cymbals, bass drum, kick, snare, whistle, and even cowbell sounds are always the same key on any MIDI keyboard.

Note

If you're not familiar with the MIDI drum and percussion mapping (which key plays which percussion instrument), there are many resources on the Internet that supply more specifics.

Exploring Additional Onscreen Keyboard Features

You've had a chance to test out the onscreen keyboard's basic click-and-play functionality. However, it also comes with other, less obvious but very cool features. Did you know that you can also change the size of the keys, quickly change the range of notes that the keys play, and control the velocity (loudness) of the note events? Really. All that in a little keyboard window.

1.

Drag the lower-right corner of the onscreen keyboard (resize control) downward to increase the size of the keys. You can choose either the larger (middle) key size, or the full (largest) size.

Original key size

Larger key size

Full key size

By default, the onscreen keyboard displays four octaves of keys at the original (smallest) key size. You can resize the keyboard to display up to 10 and a half octaves.

2.

Drag the resize control toward the right to extend the length of the keyboard.

3.

Click the Overview button to show the overview (if it is not already showing).

The overview looks like a miniature keyboard, illustrating a global view of all the keys from the lowest to the highest notes. The blue region illustrates the range of keys currently selected on your keyboard. You can drag the blue region toward the right or left to quickly change the range of notes the keys play.

4.

Drag the blue region of the overview toward the right or left to change the range of notes on the keyboard.

5.

Drag the blue region of the overview to the middle to select the middle range.

OK, so you know how to resize the keys and change the range of notes. There is something else to know about the keyboard: The keys are sensitive to the touch so that you can modify the velocity (loudness) of a MIDI note event as it is played. In the real world, keyboard sensitivity is gauged by how hard you depress a key as you play it. With the GarageBand onscreen keyboard, you play the keys by clicking the mouse, and the computer can't tell how hard you click. Instead, the velocity is determined by where you click on the note.

So, let's experiment with the velocity of the notes as you click the keys.

1.

Click one of the onscreen keyboard's keys on the bottom (highest velocity) portion of the key.

A percussion instrument plays in response to selecting the key.

2.

Click the same key on the top (lowest velocity).

The percussion instrument plays at a much lower volume.

If you start at the top and continue clicking toward the bottom of the key, you can clearly hear the difference in velocity. The changes are most prominent toward the upper half of each key. The larger keys' size makes it easier to select the desired note and gives you a greater range of velocity as you play (click) the notes with the mouse.

Tip

If you're not sure how loudly to play a note, it works well to just record everything at the highest velocity. You can always change the velocity of the notes in the editor later.

Project Tasks

Now that you've adjusted the keyboard, take a moment to familiarize yourself with the various percussion samples. Click each of the onscreen keyboard keys to hear the different drum and percussion sounds.

You can change octaves by either clicking the right and left arrows on either side of the onscreen keyboard, or by using the keyboard overview. When the octaves get too high or too low, you will no longer hear percussion samples. That's because MIDI samples are only assigned to keys within a certain range of the keyboard.

Your overall goal is to eventually record a new wind chime sound, so while you're experimenting try to locate the key that triggers the wind chime sound. (Hint: It's somewhere in the upper middle range of keys.)

Adding a New Software Instrument Track

To record the new wind chime part, you'll need to create a new Software Instrument track in the Timeline.

There are three ways to add a new Software Instrument track:

  • Choose Track > New Track.

  • Press Option-Cmd-N.

  • Click the Add Track button.

For this exercise, you'll use the Add Track button.

1.

Click the Add Track button. (It looks like a plus sign [+].)

The New Track dialog appears.

The New Track dialog lets you choose either a Real Instrument track or a Software Instrument track. The default setting is a Grand Piano Software Instrument track.

2.

Select Software Instrument, if it is not already selected, and click Create.

A new Grand Piano Software Instrument track appears at the bottom of the Timeline, and the Track Info pane opens so you can assign a new instrument to the track.

Since your goal is to record a wind chime sound, the drum kits would be a good place to start.

3.

In the Track Info pane, select Drum Kits from the list of Software Instruments.

A list of different drum kits appears in the column on the right.

Note

If you have installed any of the Jam Pack expansions with additional loops and instruments, your list will be more extensive than the one shown below.

4.

Select Jazz Kit from the list.

5.

Press Cmd-I to close the Track Info pane.

The onscreen keyboard name changes to Jazz Kit, and the new track at the bottom of the Timeline changes to Jazz Kit.

6.

Click the octave change arrows on the onscreen keyboard, or change the range in the keyboard overview until you see the key labeled C5.

7.

Click the C5 key to play the wind chime sample on the keyboard.

C5 is the note that triggers the wind chime sound.

Note

C5 will trigger the wind chime sound on any of the Software Instrument drum kits. The sound will vary slightly between kits, just as it will for any drum sound.

Next, to record the wind chime sound, you need to move the playhead to the position on the Timeline where you want to start recording. This is not always where you want the first recorded note to appear in the Timeline.

8.

Move the playhead to the beginning of the 11th measure.

This is where the chime waveform in the Chime and Timpani track starts.

9.

Press the left arrow twice to move the playhead to the beginning of the 9th measure in the Beat Ruler. Check your playhead position in the time display.

Why the 9th measure if we actually want the wind chime to start later in the song? Because the final recorded region will start whenever you click the first note. If you back your playhead up a few measures and then click Record, it's like giving yourself time to count in and prepareone, two, three, go. If you click Record exactly where you need to record the first note, you start on go! The finished recorded region will resize to start with the first played note event, regardless of the playhead position when you started recording.

It's always a good idea to start your recording a measure or two before the point at which you actually need to record a part. That gives you a chance to follow along with the music and get into the groove of the song before you have to perform.

10.

Click the C5 note again to practice clicking and holding the wind chime sound.

Practice is always a good idea, even if it is only a wind chime. Also, to avoid confusion, you should also mute the Chime and Timpani track so you won't hear the existing chime while you're recording.

11.

In the Chime and Timpani track, click the Mute button.

The regions within the muted track turn light gray, indicating that they have been muted.

12.

Select the Jazz Kit track, if it is not already selected.

Note

Before you can actually record, make sure the Record Enable button is on (red). Selecting the track automatically turns on Record Enable. The Record Enable button doesn't start recording, it only enables a track for the possibility of recording. To actually record to a track, you need to click the Record button in the transport controls.

Tip

Move the onscreen keyboard so it is above the track you want to record. This way, you can see the keyboard, the new track, and the time display without having to look away from what you're doing.

Understand the part you're about to record. Your goal is to record a new wind chime sound that starts around the beginning of the 11th measure and stops when the piano part starts again in the 13th measure. Watch the time display for your cue, and when you get to the 11th measure, click the C5 note. Release the note when you get to the beginning of the 13th measure.

The Record button is the red button at the left end of the transport controls.

13.

Click the Record button to start recording.

14.

Select and hold the C5 note at the beginning of the 11th measure.

15.

Release the mouse to stop the note when you reach the beginning of the 13th measure.

16.

Press the spacebar to stop recording and playback.

Your finished recording should look something like the following picture:

Don't let the look of the recorded region fool you. The note, albeit only a single bar in the Software Instrument region, includes the entire performance.

Using Undo to Delete a Recording

Fortunately, GarageBandlike most softwarehas an Undo feature. Undo allows you to move back one step in your project to the way it was before the last thing you did.

In this case, we recorded a part. Undo will reset the project to the way it was before that recording. Not that there is anything wrong with your recording. This is just a good time to show you the Undo feature.

If you undo a recording immediately, before you save the song file, you delete the recording from memory. If you keep a recorded region in the Timeline, it can be saved with your project file data and remains part of the project.

There are two ways to undo the last step:

  • Press Cmd-Z.

  • Choose Edit > Undo Recording.

Since you will be using the Undo feature frequently throughout your recording career, Cmd-Z is a good keyboard shortcut to memorize.

1.

Press Cmd-Z to undo the last recording.

2.

Move your playhead back to the beginning of the 9th measure.

3.

Repeat steps 13 through 16 from the previous exercise to rerecord the wind chime part. Make sure the Jazz Kit track is selected before you click the Record button.

4.

Listen to the song with your new recording. If you're satisfied with your recording, move on to the next task. If you want to try again, press Cmd-Z to undo and repeat the process to record again.

5.

Press Cmd-K, or click the Close button, to close the onscreen keyboard.