Why is this book of interest to the hardware folks?
As "I R A Hardware Engineer" (maybe you figured that out already), let's start by considering things from this side of the fence. Electronic design automation (EDA) refers to the software tools used to design electronic
This approach
Another consideration is the way in which a design is physically realized. Initially, the only options were to use lots of off-the-shelf "
And now we are running into a design productivity crunch again. Although languages like Verilog and VHDL are great for precisely describing a design's functional intent, they are somewhat cumbersome when it comes to representing today's multimillion-gate systems. Actually capturing and verifying (via simulation and/or formal verification) such a design in HDL is very
A bigger problem, however, is that describing a design using a traditional HDL requires us to make a lot of implementation-level (microarchitecture) decisions. In turn, this makes make exploring alternative design scenarios and architectures time-consuming and complex. For example, if you already have a design captured in HDL and someone says, "Let's try doubling the number of pipeline stages to see what happens," you know that you can cancel your plans for the coming
The solution is, once again, to move to a higher level of abstraction. The most natural level for hardware design
The end result is that this methodology allows hardware design engineers to achieve a working prototype much faster than using an HDL-only approach. "But what of the software folks?" you cry... |
And what about the software guys and gals?
Actually, the software fraternity is the primary target of this book, because the techniques described allow software-centric
Perhaps not surprisingly, the majority of software development engineers writing C code for digital signal processing (DSP) and embedded applications tend to regard "raw hardware" in the form of an FPGA with anything
In the case of someone tasked with creating a DSP application, for example, the majority of DSP code first sees the light of day in C. As horrendous as it seems, once the algorithms have been
The bigger problem is that the DSP code will eventually be run on a general-purpose microprocessor or a dedicated DSP device. Both of these realizations are
Now, consider a typical DSP-like function along these lines:
If you run this through a DSP chip, it will take a substantial number of operations and clock cycles to execute. Now consider an equivalent dedicated hardware implementation in an FPGA, in which all of the multiplications are performed in parallel without the need to fetch and decode the instructions. This results in orders-of-magnitude speed improvement. Thus, one of the purposes of this book is to show you how to take your C code representation and use it to "program" an FPGA to implement your algorithms directly in hardware.
These techniques are not limited to DSP applications; they are also of interest to embedded applications developers in general. The concepts described in this book allow you to view all or part of an FPGA as being "just another programmable core." The difference is that, instead of running your code on an embedded (soft or hard) microprocessor
|