19.6 From Some Place to Some OtherPlace

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This book has reached its end, but your journey as a programmer continues. Over the preceding 19 chapters, you've learned many different programming tools and techniques; it's now up to you to experiment with them. Take what you've learned and explore your own ideas and projects. If you've previously spent most of your time in Flash, don't feel limited to it. Most of the concepts in this book are applicable to many other languages. Your basic OOP ActionScript training will serve you well in Java, C++, Perl, and Visual Basic, just to name a few. Don't be afraid to venture into that territory.

Programming is an art form. As such, it comes with all the frustrations and elation of sculpture, writing, painting, or music. And it's subject to the primary law of creativity: there is no final destination. With every day you program, you'll express something new and learn more along the way. The process never stops.

In the Preface, I wrote that "This book wants you to use object-oriented programming in your daily Flash work. It wants you to reap the benefits of OOP ”one of the most important revolutions in programming history. It wants you to understand ActionScript 2.0 completely." I hope this book achieved that goal. And I hope you had some fun in the process.

With that, I'm off to race cars over the network with my friend Hoss from Scotland. He has hometown advantage because the track is Edinburgh, his real-life hometown. The game is Project Gotham Racing 2 and the network infrastructure is Microsoft XBox Live . Quite a programming marvel, in case you're looking for inspiration. Or I suppose, alternatively, you could go look at pictures from the robot programmed to drive around on Mars. What a world...

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Essential ActionScript 2.0
Essential ActionScript 2.0
ISBN: 0596006527
EAN: 2147483647
Year: 2004
Pages: 177
Authors: Colin Moock

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