What's New in the Second Edition
The second edition of
ActionScript for Flash MX: The Definitive Guide
is not merely a "tack-on" update to the first edition (which was titled
ActionScript: The Definitive Guide
). The entire text has been revised and restructured to highlight the latest Flash MX ActionScript features. Nearly every paragraph has been updated, and 400 pages have been added to cover ActionScript's new capabilities. Legacy descriptions of Flash 4 ActionScript syntax have been moved from the body of the book to Appendix C or online technotes. We made this choice to keep the book streamlined, although it is still considerably beefier than the first edition. By the time you read this, Flash Player 6 will be nearly ubiquitous, so it doesn't make sense to cover Flash 4 in detail anymore. We cover enough of it to help you understand and upgrade any legacy code you may own or encounter. We've also paid close attention to changes between Flash 5 and Flash 6 to help you understand the new
paradigms
and upgrade legacy code. The legacy code examples from the first edition will all
remain
available at http://www.moock.org/asdg/codedepot.
Updated Code Examples
All code examples from the first edition have been rewritten to use Flash MX syntax and best practices. For example:
-
The quiz samples now use callback functions — rather than Flash 5-style
on( )
handlers — for button event handlers.
-
Text fields that were formerly drawn in the authoring tool are now generated programmatically with
createTextField( )
.
-
Classes are defined on
_global
(the new property that holds global
variables
)
-
The object-oriented
LoadVars
class is used instead of the older
loadVariables( )
global function.
Likewise, dozens of new Flash MX-specific examples have been added. Here are just a few of the interesting ones:
-
A completely
code-based
, object-oriented quiz, downloadable from the online Code Depot (described later in The Code Depot)
-
A configurable text ticker (see
TextField
.hscroll
)
-
An array-to-table converter (see
TextFormat
.tabStops
)
-
A sound preloader (see
Sound.getBytesLoaded( )
)
Hundreds of Tweaks
Subtle details have been added throughout this book to augment the first edition's content. Here are just a few of the hundreds of tweaks made:
-
MovieClip
._x
discusses
twips
(the minimum distance a clip can be moved).
-
MovieClip
._visible
warns that button events don't fire when
_visible
is
false
.
-
XML.parseXML( )
covers CDATA and predefined XML entities (&, <, >, ", and ') at length.
-
MovieClip.getBytesLoaded( )
features a list of possible return values based on the asynchronous execution of
loadMovie( )
.
-
Chapter 2 discusses qualified and unqualified variable references and
Hungarian notation
.
-
Chapter 4 explicitly contrasts
null
with
delete
and
undefined
.
Of course, there are plenty of not-so-subtle changes too. We'll look at them
next
.
Major Revisions Since the First Edition
The following list describes the major content and structural changes in this second edition. Note that some of these chapters were in Part II,
Applied ActionScript
, in the first edition. Other material from the first edition's Part II was redistributed elsewhere in this second edition, and some content was moved to online technotes. Despite the organizational change, rest assured that this second edition includes dozens of applied examples sprinkled liberally throughout the entire book. The ActionScript Language Reference, formerly Part III in the first edition, is now Part II.
Chapter 1
-
Added an introduction to object-oriented programming
-
Revised the quiz tutorial for Flash MX
-
Revised the event handler section for Flash MX
Chapter 2
-
Added recommended suffixes for variable
names
-
Added global variable coverage
-
Added a section on loading external variables
-
Added an explicit discussion of the
scope chain
Chapter 3
Chapter 4
Chapter 5
Chapter 6
-
Added
switch
statement coverage
-
Revised the description of
with
to include the scope chain
-
Removed the legacy
call
statement (now covered in the ActionScript Language Reference only)
Chapter 8
-
Added a section on using
setInterval( )
to execute code repeatedly
-
Revised "Timeline and Clip Event Loops" to use Flash MX features (
MovieClip.createEmptyMovieClip( )
and the
MovieClip.onEnterFrame( )
handler)
Chapter 9
-
Added a section on the differences between function literals and the
function
statement
-
Added coverage of nested functions
-
Revised "Function Scope" to cover
lexical scope
in more detail
-
Revised the quiz tutorial for Flash MX
Chapter 10
-
Added complete coverage of event handler properties
-
Added coverage of event listeners, new in Flash MX
-
Added an
in-depth
discussion of scope, including Table 10-1, which
compares
old scope rules to new scope rules
-
Added a description of the
this
keyword within various handlers, including a summary in Table 10-2
-
Moved all specific button and movie clip event descriptions to the ActionScript Language Reference (see also Table 10-3)
Chapter 11
Chapter 12
-
Revised the chapter entirely to focus more squarely on the process of making a class with
methods
and properties
-
Added coverage of Flash MX's
super
keyword, used to invoke a superclass constructor and its methods
-
Added a formal discussion of the
prototype chain
-
Added a formal discussion of issues with standard
superclass assignment
-
Added a section on static methods and properties
-
Added a description of rendering an object to screen
-
Added an object-oriented programming (OOP) application template
-
Added an Section 12.9 section
-
Added a brief discussion of UML and design patterns
Chapter 13
-
Added information on creating a blank movie clip from scratch using
MovieClip.createEmptyMovieClip( )
-
Added a section on drawing in a movie clip at runtime using the new Drawing API
-
Added a section on implementing button behavior for a movie clip
-
Added a section on handling input focus for movie clips
-
Revised (fixed) the first edition's partially erroneous description of
MovieClip.duplicateMovieClip( )
depths
-
Moved the list of
MovieClip
methods and properties to the ActionScript Language Reference
-
Moved the legacy
Tell Target
discussion to Appendix C
-
Updated the clock example to use Flash MX best practices
-
Removed the quiz example, which is superceded by the new downloadable OOP quiz (the legacy version is still available online)
Chapter 14 (all new)
-
Covers how to make movie clip subclasses (specialized types of movie clip symbols associated with a class)
-
Covers how to create a basic component, of which the Flash UI Components are a complex example
Chapter 15 (previously Chapter 14)
Chapter 16
Chapter 17
Redistributed old Chapter 18,
On-Screen Text Fields
(in first edition only)
Removed old Chapter 19,
Debugging
(in first edition only)
Part II,
Language Reference
(formerly Part III)
-
Earlier in this Preface, we highlighted the major changes and additions to the ActionScript Language Reference. For a complete list of new methods, properties, classes, objects, global functions, and directives added to the
Language Reference
, see http://www.moock.org/webdesign/lectures/newInMX. (Note that
CustomActions
and
LivePreview
are not included in the ActionScript Language Reference, as discussed next.)
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