ActionScript for Flash MX: The Definitive Guide,
Second Edition! This edition sports massive changes from the first edition, with hundreds of pages of new material and exhaustive rewrites that bring old material up to date with best practices for Flash MX. I hope you're as excited to read it as I was to write it!
Like the first edition, this book teaches ActionScript from the ground up, covering both basic concepts and advanced usage, but with a special focus on Macromedia Flash MX techniques. In Part I, we'll explore ActionScript fundamentals—from
and movie clip control to advanced topics such as objects, classes, and server communication. In Part II, the
, we'll cover every object, class, property, method, and event handler in the
ActionScript language. You'll use the
regularly to learn new things and
yourself of the things you always forget, so keep this book on your desk, not on your shelf!
Though ActionScript's complexity has increased in Flash MX, you do not have to be a programmer to read this book. I have
to be mindful of the beginner throughout this edition. The text moves pretty quickly, but a prior knowledge of programming is not required to read it. All you need is experience with the non-ActionScript aspects of Flash and an eagerness to learn. Of course, if you are already a programmer, so much the better; you'll be applying your code-junkie skills to ActionScript in no time. To make the transition to Flash easier for
programmers, I've made a special effort to draw helpful
Above all, this book truly is a Definitive Guide to ActionScript in Flash MX. It's the product of nearly four
of research, thousands of emails to Macromedia
, and feedback from users of all levels. I hope that it is self-evident that I've suffused the book with both my
passion for the subject and the painfully won, real-world experience from which you can benefit immediately. It covers ActionScript with exhaustive authority and—thanks to a technical review by Gary Grossman, the creator of ActionScript—with unparalleled accuracy.