T


tangents, data, custom processors, 197–201

TangentVertex class, 193–195

TestBallCollisions method, Pong game, 48

TestBallCollisions unit test, Breakout game, 83

TestDelagate, coding, 36–37

TestDriven.NET

testing and, 10

unit testing, 70–71

TestGameSprites, Pong game, 40

TestGameSprites unit test, Breakout game, 83

testing

frameworks for, 10

IsInList helper method, 71

NUnit and, 10

Pong, unit testing, 35–39

shaders, 171–172

static unit tests compared to dynamic unit

tests, 28

TestDriven.NET and, 10

TestMenuSprites method, Pong game, coding, 37–38

TestSingleplayerGame unit test

collision testing, 47

Pong game, 43–44

TestSounds unit test, Breakout game, 83

Tetris, 101

background, 102–103

block types, 104–107

gravity, 107–109

grid, 103–104

input, 109–112

testing, 112–113

text, entering, 276–279

TextureFont class, 97–99

textures

background, tiling, 15–19

Contnet Processor, 66–67

diffuse, 182

graphics engine, 123–125

landscapes, 341–342

loading, 6, 17, 22, 68

loading time, 65

Pong game, 33

coding, 34–35

scrollable, 18–19

supported file formats, 63

XNA Shooter, 302–303

animated textures, 304–307

tiling, background, textures, 15–19

time stamps, log files, 69

Tokamak Game Physics, 386

tools, 22–23

Track class, 360–365

TrackLine class, 352

Trackmania racing game, 339

TransformPosition function, 186

Troubleshooting, pong, 58–59

troubleshooting, 23–24.

See also debugging

tutorials, shaders

FX Composer, 153–155

fx files, 155–156

parameters, 157–159

pixel shader, 163–166

vertex input format, 159–161

vertex shader, 161–163

TV screens, UI and, 285




Professional XNA Game Programming
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138

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