Need for Speed racing game, 338
.Net Framework 2.0, XNA Game Studio
Express and, 8
network games, player synchronization, 5
Newton Game Dynamics, 385
Newton’s laws of motion, 372–373
Normal Mapping, unit test, 195–197
Normal Mapping shaders, 176
binormal vector, 178–179
implementing, 177
pixels, 178
tangent vector, 178–179
textures, 177
Normal Maps, DXT compression algorithms, 182, 184
NormalMapCompressor, 182
NUnit
runnung tests, 71–72
testing and, 10
NUnit.Framework.dll, 70
nV Physics Engine, 386