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Learning Java
Learning Java
ISBN: 0596008732
EAN: 2147483647
Year: 2005
Pages: 262
Authors:
Patrick Niemeyer
,
Jonathan Knudsen
BUY ON AMAZON
Learning Java, 3rd Edition
Table of Contents
Copyright
Preface
New Developments
Using This Book
Online Resources
Conventions Used in This Book
Using Code Examples
Safari Enabled
How to Contact Us
Acknowledgments
Chapter 1. A Modern Language
Section 1.1. Enter Java
Section 1.2. A Virtual Machine
Section 1.3. Java Compared with Other Languages
Section 1.4. Safety of Design
Section 1.5. Safety of Implementation
Section 1.6. Application and User-Level Security
Section 1.7. Java and the Web
Section 1.8. Java as a General Application Language
Section 1.9. A Java Road Map
Chapter 2. A First Application
Section 2.1. Java Tools and Environment
Section 2.2. HelloJava
Section 2.3. HelloJava2: The Sequel
Section 2.4. HelloJava3: The Button Strikes
Section 2.5. HelloJava4: Netscape s Revenge
Section 2.6. Troubleshooting
Chapter 3. Tools of the Trade
Section 3.1. The Java VM
Section 3.2. Running Java Applications
Section 3.3. The Classpath
Section 3.4. The Java Compiler
Section 3.5. JAR Files
Section 3.6. Policy Files
Chapter 4. The Java Language
Section 4.1. Text Encoding
Section 4.2. Comments
Section 4.3. Types
Section 4.4. Statements and Expressions
Section 4.5. Exceptions
Section 4.6. Assertions
Section 4.7. Arrays
Chapter 5. Objects in Java
Section 5.1. Classes
Section 5.2. Methods
Section 5.3. Object Creation
Section 5.4. Object Destruction
Section 5.5. Enumerations
Chapter 6. Relationships Among Classes
Section 6.1. Subclassing and Inheritance
Section 6.2. Interfaces
Section 6.3. Packages and Compilation Units
Section 6.4. Visibility of Variables and Methods
Section 6.5. Arrays and the Class Hierarchy
Section 6.6. Inner Classes
Chapter 7. Working with Objects and Classes
Section 7.1. The Object Class
Section 7.2. The Class Class
Section 7.3. Reflection
Section 7.4. Annotations
Chapter 8. Generics
Section 8.1. Containers: Building a Better Mousetrap
Section 8.2. Enter Generics
Section 8.3.
Section 8.4. Parameterized Type Relationships
Section 8.5. Casts
Section 8.6. Writing Generic Classes
Section 8.7. Bounds
Section 8.8. Wildcards
Section 8.9. Generic Methods
Section 8.10. Arrays of Parameterized Types
Section 8.11. Case Study: The Enum Class
Section 8.12. Case Study: The sort( ) Method
Section 8.13. Conclusion
Chapter 9. Threads
Section 9.1. Introducing Threads
Section 9.2. Threading an Applet
Section 9.3. Synchronization
Section 9.4. Scheduling and Priority
Section 9.5. Thread Groups
Section 9.6. Thread Performance
Section 9.7. Concurrency Utilities
Section 9.8. Conclusion
Chapter 10. Working with Text
Section 10.1. Text-Related APIs
Section 10.2. Strings
Section 10.3. Internationalization
Section 10.4. Parsing and Formatting Text
Section 10.5. Printf-Style Formatting
Section 10.6. Formatting with the java.text Package
Section 10.7. Regular Expressions
Chapter 11. Core Utilities
Section 11.1. Math Utilities
Section 11.2. Dates and Times
Section 11.3. Timers
Section 11.4. Collections
Section 11.5. Properties
Section 11.6. The Preferences API
Section 11.7. The Logging API
Section 11.8. Observers and Observables
Chapter 12. InputOutput Facilities
Section 12.1. Streams
Section 12.2. Files
Section 12.3. Serialization
Section 12.4. Data Compression
Section 12.5. The NIO Package
Chapter 13. Network Programming
Section 13.1. Sockets
Section 13.2. Datagram Sockets
Section 13.3. Simple Serialized Object Protocols
Section 13.4. Remote Method Invocation
Section 13.5. Scalable IO with NIO
Chapter 14. Programming for the Web
Section 14.1. Uniform Resource Locators (URLs)
Section 14.2. The URL Class
Section 14.3. Talking to Web Applications
Section 14.4. Web Services
Chapter 15. Web Applications and Web Services
Section 15.1. Web Application Technologies
Section 15.2. Web Applications
Section 15.3. WAR Files and Deployment
Section 15.4. Servlet Filters
Section 15.5. Building WAR Files with Ant
Section 15.6. Implementing Web Services
Chapter 16. Swing
Section 16.1. Components
Section 16.2. Events
Section 16.3. Event Summary
Section 16.4. The AWT Robot
Section 16.5. Multithreading in Swing
Chapter 17. Using Swing Components
Section 17.1. Buttons and Labels
Section 17.2. HTML Text in Buttons and Labels
Section 17.3. Checkboxes and Radio Buttons
Section 17.4. Lists and Combo Boxes
Section 17.5. The Spinner
Section 17.6. Borders
Section 17.7. Menus
Section 17.8. Pop-up Menus
Section 17.9. Component-Managed Pop-ups
Section 17.10. The JScrollPane Class
Section 17.11. The JSplitPane Class
Section 17.12. The JTabbedPane Class
Section 17.13. Scrollbars and Sliders
Section 17.14. Dialogs
Section 17.15. File Selection Dialog
Section 17.16. The Color Chooser
Chapter 18. More Swing Components
Section 18.1. Text Components
Section 18.2. Focus Navigation
Section 18.3. Tables
Section 18.4. Desktops
Section 18.5. Pluggable Look-and-Feel
Section 18.6. Creating Custom Components
Chapter 19. Layout Managers
Section 19.1. FlowLayout
Section 19.2. GridLayout
Section 19.3. BorderLayout
Section 19.4. BoxLayout
Section 19.5. CardLayout
Section 19.6. GridBagLayout
Section 19.7. Nonstandard Layout Managers
Section 19.8. Absolute Positioning
Section 19.9. SpringLayout
Chapter 20. Drawing with the 2D API
Section 20.1. The Big Picture
Section 20.2. The Rendering Pipeline
Section 20.3. A Quick Tour of Java 2D
Section 20.4. Filling Shapes
Section 20.5. Stroking Shape Outlines
Section 20.6. Using Fonts
Section 20.7. Displaying Images
Section 20.8. Drawing Techniques
Section 20.9. Printing
Chapter 21. Working with Images and Other Media
Section 21.1. Loading Images
Section 21.2. Producing Image Data
Section 21.3. Filtering Image Data
Section 21.4. Saving Image Data
Section 21.5. Simple Audio
Section 21.6. Java Media Framework
Chapter 22. JavaBeans
Section 22.1. What s a Bean?
Section 22.2. The NetBeans IDE
Section 22.3. Properties and Customizers
Section 22.4. Event Hookups and Adapters
Section 22.5. Binding Properties
Section 22.6. Building Beans
Section 22.7. Limitations of Visual Design
Section 22.8. Serialization Versus Code Generation
Section 22.9. Customizing with BeanInfo
Section 22.10. Hand-Coding with Beans
Section 22.11. BeanContext and BeanContextServices
Section 22.12. The Java Activation Framework
Section 22.13. Enterprise JavaBeans
Chapter 23. Applets
Section 23.1. The Politics of Applets
Section 23.2. The JApplet Class
Section 23.3. Using the Java Plug-in
Section 23.4. Java Web Start
Section 23.5. Using Digital Signatures
Section 23.6. Conclusion
Chapter 24. XML
Section 24.1. A Bit of Background
Section 24.2. XML Basics
Section 24.3. SAX
Section 24.4. DOM
Section 24.5. XPath
Section 24.6. XInclude
Section 24.7. Validating Documents
Section 24.8. JAXB and Code Generation
Section 24.9. Transforming Documents with XSLXSLT
Section 24.10. Web Services
Section 24.11. The End of the Book
Appendix A. The Eclipse IDE
Section A.1. The IDE Wars
Section A.2. Getting Started with Eclipse
Section A.3. Using Eclipse
Section A.4. Eclipse Features
Section A.5. Conclusion
Appendix B. BeanShell: Simple Java Scripting
Section B.1. Running BeanShell
Section B.2. Java Statements and Expressions
Section B.3. BeanShell Commands
Section B.4. Scripted Methods and Objects
Section B.5. Changing the Classpath
Section B.6. Learning More . . .
Glossary
Colophon
About the Authors
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Learning Java
ISBN: 0596008732
EAN: 2147483647
Year: 2005
Pages: 262
Authors:
Patrick Niemeyer
,
Jonathan Knudsen
BUY ON AMAZON
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Text Controls
Tables
Dialogs
JFace Windows and Dialogs
Creating a Text Editor with JFace Text
A Practitioners Guide to Software Test Design
Section I - Black Box Testing Techniques
Equivalence Class Testing
Decision Table Testing
Data Flow Testing
Section V - Some Final Thoughts
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
Parts of a Computer System
Basic Instructions
The Assembly Process
Appendix A Hexadecimal/ASCII conversion
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 1. Put a Map on It: Mapping Arbitrary Locations with Online Services
Hacks 35-46
Hack 39. View Your Photo Thumbnails on a Flash Map
Hack 48. Accessorize Your GPS
Hack 54. Create Your Own Maps for a Garmin GPS
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Introduction to Probability and Statistics for Projects
Risk-Adjusted Financial Management
Expense Accounting and Earned Value
Special Topics in Quantitative Management
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Numbers, Dates, and Other Data Types
Reflection
Printing and Drawing with GDI+
Web Services
Useful COM Interop
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