11.

previous chapter table of contents
  

Chapter 1: Overview of Jini

Figure 1-1: Components of a Jini system
Figure 1-2: Querying for a service locator
Figure 1-3: Registrar returned
Figure 1-4: Service uploaded
Figure 1-5: Querying for a service locator
Figure 1-6: Registrar returned
Figure 1-7: Asking for a service
Figure 1-8: Service object returned
Figure 1-9: A proxy service
Figure 1-10: UML diagram for an application
Figure 1-11: Application as a collection of services
Figure 1-12: Support services for mahalo

Chapter 2: Troubleshooting Jini Configuration Problems

Figure 2-1: Interfaces and superclasses for an exported stub

Chapter 3: Discovering a Lookup Service

Figure 3-1: UML sequence diagram for lookup
Figure 3-2: UML sequence diagram for discovery

Chapter 4: Entry Objects

Figure 4-1: Editor class diagram

Chapter 5: Service Registration

Figure 5-1: Objects in service registration

Chapter 7: Leasing

Figure 7-1: Objects in a leased system
Figure 7-2: Class diagram of the landlord package
Figure 7-3: Class diagram of a landlord implementation
Figure 7-4: The class diagram for LandlordLease

Chapter 8: A Simple Example

Figure 8-1: Objects in client JVM
Figure 8-2: Objects in the client and service locator JVMs
Figure 8-3: Objects in the server JVM
Figure 8-4: Objects in all the JVMs

Chapter 9: Choices for Service Architecture

Figure 9-1: Class diagram for file classifier
Figure 9-2: Objects in the JVMs
Figure 9-3: Class diagram for RMI proxy
Figure 9-4: JVM objects for RMI proxy
Figure 9-5: Class diagram for non-RMI proxy
Figure 9-6: JVM objects for a non-RMI proxy
Figure 9-7: Class diagram for RMI and non-RMI proxies
Figure 9-8: JVM objects for RMI and non-RMI proxies
Figure 9-9: Heart monitor trace service

Chapter 12: Security

Figure 12-1: Trust levels of the client

Chapter 13: More Complex Examples

Figure 13-1: User interface for name entry
Figure 13-2: JVM objects for the naive implementation of the user interface
Figure 13-3: JVM objects for the factory implementation of the user interface
Figure 13-4: JVM objects for multiple class files implementation
Figure 13-5: Class diagram for leasing on the server
Figure 13-6: Class diagram for leasing on the client

Chapter 14: Remote Events

Figure 14-1: A single listener
Figure 14-2: Multiple listeners
Figure 14-3: Proxies for services and listeners

Chapter 16: Transactions

Figure 16-1: Sequence diagram for credit/debit example
Figure 16-2: Sequence diagram for credit/debit example with transactions
Figure 16-3: Class diagram for transaction participant
Figure 16-4: Class diagram for Accounts

Chapter 17: LEGO MINDSTORMS

Figure 17-1: Class diagram for MINDSTORMS with RMI proxies
Figure 17-2: RoverBot MINDSTORMS robot
Figure 17-3: Class diagram for nqc with RMI proxy

Chapter 18: CORBA and Jini

Figure 18-1: CORBA and Jini services
Figure 18-2: CORBA and Jini services for fat proxies
Figure 18-3: CORBA and Jini services for thin proxies
Figure 18-4: CORBA and Jini services for single fat proxy
Figure 18-5: CORBA and Jini services for single thin proxy

Chapter 19: User Interfaces for Jini Services

Figure 19-1: FileClassifier user interface
Figure 19-2: FileClassifier return dialog box
Figure 19-3: This is a control panel taken from the LEGO MINDSTORMS Robotics Invention System RCX programming system.
  


A Programmer[ap]s Guide to Jini Technology
A Programmer[ap]s Guide to Jini Technology
ISBN: 1893115801
EAN: N/A
Year: 2000
Pages: 189

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