Probably the UK’s largest e-learning development project is at learndirect, with more than 40 developers contributing to the product
Learndirect is implementing a three-stage testing process to ensure that what it delivers meets expectations. Buckley: “At the very beginning of any contract we work with the developer to define very thoroughly what the build will contain and the technical specification that it must conform to. This is easier said that done, because all 40-odd developers seem to read the specification in different ways! At beta stage we then perform a comprehensive functional test, across many combinations of browser and platform. Finally, we upload the software to the real-world system, but not live, for a four-week period. In this time, our hubs and learning
Of course, none of these tests tell you whether the learner is actually learning anything. Encouragingly, learndirect are addressing this issue with a new evaluation project. Says Buckley: “Using software from University College, Northampton, we will be asking selected learners to complete an online questionnaire, to provide us with feedback on
Another content developer that is
The same can be said for usability testing. Says Lea: “We do usability testing early on at the prototype stage, using
Testing for usability and ‘learnability’ does not come cheap and, in the end, customers have to assess their priorities. It is often said that, given the choice of quality, price or speed of delivery, you can pick any two of the three, but not the lot. Buyers of e-learning content development would be advised to ensure that quality is one of the two that they pick.
All of the quality control measures that we have discussed so far, depend on one simple assumption: that the designer of the e-learning content
Case study: Royal Mail and TATA
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Speaking at the 2003 Learning Technologies conference, held in London’s Olympia, Nigel Marsh, e-Learning Lead Project Manager at Royal Mail plc, and his colleague, Jane Deed, outlined the key issues and factors that any organisation must take into consideration if they are to deliver a quality e-learning experience to their
Deed explained: “Our experience with e-learning materials has taught us that the processes that are put in place at the very beginning of the project
“Any e-learning materials have to be able to be run on any of the delivery technologies available within the organisation – and, within the Royal Mail, that is a wide range indeed!”, she joked. “If this is not the case, the learner will have a ‘bad experience’ with the e-learning materials and will never want to attempt them again.”
“You also have to be aware of the cost of technical development,” she said. “The cost of re-working e-learning materials can be expensive – so you can’t afford to ‘tinker’ with the materials up to the point at which they are rolled out. It’s
The Royal Mail work with one supplier – TATA Interactive Systems (TIS), who have produced some 30 e-learning courses for them over the last two
“We
Applying these techniques helped TIS to achieve a
Interestingly, Marsh revealed that, “What has proved to be most beneficial for our business is not
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According to Microsoft Partner Readiness Manager, Mark Buckley, this assumption is a dangerous one: “In our experience, it’s more important that a learning product matches what the learner is looking for from the experience than that it conforms to a specification. The process should start with an understanding of the learner’s goals with regard to the learning experience and work from there.”
Brian Sutton is Chief Educator with Microsoft’s training partner, QA: “When you look at how e-learning is used in practice you can be surprised. Not only did we find that many managers failed to deliver on their promises to learners of sufficient time and space to do the learning, we also found that learners used the products in unexpected ways. For example, in many cases learners would gather in small groups to go through learning materials or participate in virtual classroom sessions. This isn’t a problem, it’s actually a bonus; it’s just that the materials need to be optimised to support this process.”
According to Sutton, “Developers need to get out of the mindset of ‘what am I going to tell them’ and think instead of ‘how can I best facilitate the required learning’. That’s how
Piloting, usability testing, content testing, conformance testing – readers would be forgiven for thinking that life’s too short. In practice, these activities sound like a much more onerous commitment than they really are, when compared to the time spent on research, scripting, graphic design and authoring. The reality is that for every