index_B

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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

bean-managed persistence  
beans   2nd   3rd   4th  
       EJBs (Enterprise JavaBeans)  
               containers   2nd   3rd  
               defined   2nd   3rd  
               entity beans   2nd  
               JNDI (Java Naming and Directory Interface)  
               servers  
               session beans   2nd   3rd  
behavior   [See also methods ]
behavioral inheritance  
behavioral patterns   2nd   3rd   4th   [See also iterator design pattern]
behaviors
       inheriting   [See inheritance]
       object behaviors   2nd   3rd  
               defined  
       objects   2nd  
best practices  
Bet class   2nd  
Beta and Alpha Companies case study
        application-to-application data transfer   2nd  
       data design  
       data validation   2nd   3rd  
       XML document   2nd   3rd   4th   5th  
beta testing  
bitwise copies  
black boxes   2nd  
blackjack case study  
       Bet class   2nd  
       Card class   2nd  
       class design   2nd   3rd   4th   5th   6th  
       class responsibilities   2nd   3rd   4th   5th  
       collaboration diagrams   2nd   3rd   4th   5th   6th  
       CRC (class-responsibility-collaboration) cards   2nd   3rd   4th   5th   6th  
       Dealer class   2nd  
       Deck class   2nd  
       Hand class   2nd  
       Player class   2nd  
       requirements document   2nd   3rd   4th  
       statement of work  
       UML class diagrams   2nd  
       UML use-cases   2nd  
        user interface prototype   2nd  
blocks
       try/catch blocks   2nd   3rd   4th  
Booch, Grady  
books
       A Pattern Language: Towns, Buildings, Construction   2nd  
       Applying UML and Patterns  
       Building Web Applications with UML   2nd   3rd   4th  
       Design Patterns: Elements of Reusable Object-Oriented Software   2nd  
       Designing Object-Oriented Software   2nd  
       Effective C++   2nd   3rd   4th   5th   6th   7th   8th   9th  
       Effective C: 50 Specific Ways to Improve Your Programs and Designs  
       Java 1.1 Developers Guide   2nd   3rd  
       Java 2 Platform Unleashed   2nd   3rd   4th   5th  
       Java Design   2nd   3rd   4th  
       Java Distributed Computing   2nd  
       Java Enterprise in a Nutshell   2nd  
       Java Primer Plus   2nd   3rd  
       Object-Oriented Design in Java   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
       Patterns in Java: A Catalog of Reusable Design Patterns Illustrated with UML  
       Practical Object-Oriented Development with UML and Java  
       Real World XML  
       Teach Yourself UML in 24 Hours, 2nd ed  
       Teach Yourself XML in 10 Minutes  
Books
       The Elements of UML Style  
books
       The Object Primer   2nd   3rd   4th   5th  
       The UML User's Guide  
       UML Distilled   2nd   3rd  
       Web Wizard's Guide to XML, The  
       XML How to Program  
       XML: Web Warrior Series  
braces ({})  
bugs  
building systems independently   2nd  
Building Web Applications with UML   2nd   3rd   4th  
bulletproof code  

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Object-Oriented Thought Process
Object-Oriented Thought Process, The (3rd Edition)
ISBN: 0672330164
EAN: 2147483647
Year: 2003
Pages: 164
Authors: Matt Weisfeld

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