I


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

icons
     breast 2nd
     color-coding 2nd
     creating 2nd 3rd
     default shapes for
     eye
     ready-made
     visibility controls 2nd 3rd 4th 5th 6th 7th
IK constraints
IK handles 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
IK Rotate Plane solver 2nd
IK Single Chain solver 2nd 3rd
IK solvers 2nd 3rd 4th 5th
IK Spline solver 2nd
image planes 2nd 3rd 4th 5th 6th
images
     height of
     importing 2nd 3rd
     mirrored instance 2nd 3rd
     perspective view
     pieces of 2nd
     scaling
     scanned 2nd 3rd 4th
     shrinking
     slide view attributes
     storing 2nd 3rd 4th 5th
importing
     head model sheet 2nd
     images to Maya 2nd 3rd
instances, mirrored 2nd 3rd 4th
interpolation 2nd 3rd 4th 5th 6th
inverse kinematics (IK) 2nd 3rd 4th 5th 6th
Isolate Select command



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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