Chapter 13. Interactivity with Objects

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As you learned in the preceding chapter, Macromedia Flash MX's actions attached to frames give you control over a movie's playback, but actions attached to objects let you put viewers in the driver's seat, giving them the power to interact directly with a Flash movie. You can create ActionScripts for two kinds of objects: buttons and movie clips.

Buttons can be simple, displaying static graphics that change slightly as you roll over them and click them. Or buttons can be wild and animated, using movie clips and sounds.

Movie clips can also become vehicles for controlling interactivity, responding to user input, Timeline- related cues, and input from variables . This flexibility makes movie clips a key way of controlling interactivity for advanced ActionScripters.

In this chapter, you discover some basic ways to add interactivity to your movies. You learn to create buttons and at ach simple ActionScripts to buttons and movie clips. You also learn one approach to making movie clips behave like buttons. To get a taste of more-complex interactivity, check out Chapter 15.

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Macromedia Flash MX for Windows and Macintosh. Visual QuickStart Guide
Macromedia Flash MX 2004 for Windows and Macintosh (Visual QuickStart Guides)
ISBN: 0582851165
EAN: 2147483647
Year: 2002
Pages: 243

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