Chapter 8. Frame-by-Frame Animations

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Frame-by-frame animation was the traditional form of animation used before the days of computers. Live-action movies are really a form of frame-by-frame animation. The movie camera captures motion by snapping a picture every so often. Animation simulates motion by showing drawings of objects at several stages of a motion.

Traditional animators, such as those who worked for the early Walt Disney or Warner Bros. studios from the 1930s through the 1960s, had to create hundreds of images, each one slightly different from the next , to achieve every movement of each character or element in the cartoon. To turn those drawings into animations, they captured the images on film, putting a different image in each frame of the movie.

Traditional animators painted individual characters (or parts of characters ) and objects on transparent sheets called cels . They stacked the cels up to create the entire image for the frame. (Notice the similarity with how Flash works.) The cel technique allowed animators to save time by reusing parts of an image that stayed the same in more than one frame.

In Macromedia Flash MX, you, too, can make frame-by-frame animations by placing different content in different frames. Flash calls the frames that hold new content keyframes .

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Macromedia Flash MX for Windows and Macintosh. Visual QuickStart Guide
Macromedia Flash MX 2004 for Windows and Macintosh (Visual QuickStart Guides)
ISBN: 0582851165
EAN: 2147483647
Year: 2002
Pages: 243

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