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Macromedia Flash 8 for Windows & Macintosh
Macromedia Flash 8 for Windows & Macintosh
ISBN: 0321349636
EAN: 2147483647
Year: 2005
Pages: 204
Authors:
Katherine Ulrich
BUY ON AMAZON
Macromedia Flash 8 for Windows and Macintosh: Visual Quickstart Guide
Table of Contents
Copyright
Thank You
Introduction
About Flash
What Makes Flash a Special Web-Design Tool?
Flash 8: What s New?
How to Use This Book
Chapter 1. The Flash Authoring Tool
Working with Flash Documents
Working with Template Documents
Touring the Flash Authoring Environment
About the Timeline
About Document Properties
Using Rulers, Grids, and Guides
Working with Snapping
Viewing at Various Magnifications
About Panels
Working with Grouped Panels
About the Property Inspector
Chapter 2. Creating Simple Graphics
Touring the Tools
Creating Solid Colors and Gradients
Working with Color Swatches
Creating Color Sets
Setting Fill Attributes
Setting Stroke Attributes
Making Geometric Shapes
Creating Freeform Shapes
Adding Strokes and Fills
Chapter 3. Working with Text
Using the Text Tool
Setting Text Attributes
Setting Paragraph Attributes
Chapter 4. Modifying Simple Graphics
Setting Selection Preferences
Making Selections
Using the Clipboard
Resizing Graphic Elements
Positioning Graphic Elements
Flipping, Rotating, and Skewing
Distorting Graphic Elements
Modifying Fills and Strokes
Modifying Shapes: Selection Tool
Modifying Shapes: Subselection Tool
Converting Shape Types
Chapter 5. Complex Graphics on a Single Layer
Working with Groups
Working with Grouped Elements
Editing Groups
Controlling Stacking Order
Aligning Elements
Combining Drawing-Objects
Using Gradients in Multipart Shapes
Chapter 6. Graphics on Multiple Layers
Touring the Timeline s Layer Features
Creating and Deleting Layers and Folders
Controlling Layers and Folders
Setting Layer Properties via the Timeline
Controlling Layer Visibility in the Timeline
Controlling the Stacking Order of Layers
Organizing Layers in Folders
Working with Graphics on Different Layers
Cutting and Pasting Between Layers
Distributing Graphic Elements to Layers
Working with Guide Layers
Working with Mask Layers
Chapter 7. Working with Symbols
Understanding the Library Panel
Understanding Library Hierarchy
Converting Graphics to Symbols
Creating New Symbols from Scratch
Using Symbol Instances
Modifying Symbol Instances
Swapping One Symbol Instance for Another
Editing Master Symbols
Duplicating Master Symbols
Deleting Master Symbols
Converting Symbol Instances to Graphics
Copying Symbols Between Movies
Chapter 8. Frame-by-Frame Animations
Using the Timeline
Creating Keyframes
Creating In-Between Frames
Selecting Frames
Manipulating Frames in One Layer
Removing Frames
Making a Simple Frame-by-Frame Animation
Previewing the Action
Smoothing the Animation by Adding Keyframes
Using Onion Skinning
Editing Multiple Frames
Setting the Frame Rate
Varying the Speed of Animations
Chapter 9. Animation with Motion Tweening
Creating a Bouncing Ball with Motion Tweening
Adding Keyframes to Motion Tweens
Animating Color Effects
Animating Graphics That Change Size
Rotating and Spinning Graphics
Moving Graphics in Straight Lines
Moving Graphics Along a Path
Orienting Graphics to a Motion Path
Changing Tween Speed
Getting Help with Motion Tweens
Chapter 10. Animation with Shape Tweening
Creating a Bouncing Ball with Shape Tweening
Morphing Simple Lines and Fills
Shape-Tweening Multiple Shapes
Transforming a Simple Shape into a Complex Shape
Creating Shapes That Move as They Change
Chapter 11. More-Complex Animation Tasks
Understanding Scenes
Manipulating Frames in Multiple Layers
Animating Multiple Motion Tweens
Animating Shape Tweens in Multiple-Shape Graphics
Reversing Frames
Combining Tweening with Frame-by-Frame Techniques
Saving Animations As Graphic Symbols
Using Animated Graphic Symbols
Saving Animations as Movie-Clip Symbols
Using Movie-Clip Symbols
Using Animated Masks
Chapter 12. Building Buttons for Interactivity
Creating a Basic Button Symbol
Creating Shape-Changing Button Symbols
Creating Fully Animated Button Symbols
Creating Invisible Button Symbols
Using Button Components
Modifying Button Components
Creating Movie-Clip Buttons
Chapter 13. Basic Interactivity
Touring the Actions Panel
Customizing the Actions Panel
Organizing Frame Actions
Adding Frame Actions
Adding Actions to Buttons
Previewing Actions at Work
Changing Events
Triggering Actions from the Keyboard
Triggering Multiple Actions with One Event
Using Multiple Handlers for One Button
Editing Scripts
Adding Actions to Movie Clips
Adding Actions to Movie-Clip Buttons
Making Frame Actions Control Objects
Using Buttons to Control Movie Clips
Linking to Other Web Pages
Using the Script Navigator
Chapter 14. Using Non-Flash Graphics
Importing Non-Flash Graphics
Turning Bitmaps into Vector Graphics
Using Bitmaps as Fills
Chapter 15. Adding Sound
Importing Sounds
Adding Sounds to Frames
Adding Sounds to Buttons
Using Event Sounds
Using Start Sounds
Using Stream Sounds
Stopping Sounds
Using Behaviors to Control Sounds
Repeating Sounds
Editing Sounds
Chapter 16. Delivering Movies to Your Audience
Preparing Your Movie for Optimal Playback
Publishing
Working with Flash Player Settings
Publishing HTML for Flash Player Files
Using Alternate Image Formats
Using Version Detection
Creating Projectors
Creating Publishing Profiles
Exporting Flash to Other Formats
Printing from Flash
Printing from Flash Player
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z
Macromedia Flash 8 for Windows & Macintosh
ISBN: 0321349636
EAN: 2147483647
Year: 2005
Pages: 204
Authors:
Katherine Ulrich
BUY ON AMAZON
Documenting Software Architectures: Views and Beyond
P.6. Seven Rules for Sound Documentation
Elements, Relations, and Properties of the Module Viewtype
Implementation Style
ECS System Overview
Module Layered View
Cisco CallManager Fundamentals (2nd Edition)
Call Routing
Computer Telephony Interface (CTI) Devices
Understanding Field Data in CMRs
Application Solutions
System Tools
The Java Tutorial: A Short Course on the Basics, 4th Edition
What Is an Object?
Operators
The Catch or Specify Requirement
The Life Cycle of a Thread
And the Rest…
What is Lean Six Sigma
Key #1: Delight Your Customers with Speed and Quality
Key #2: Improve Your Processes
Key #3: Work Together for Maximum Gain
Beyond the Basics: The Five Laws of Lean Six Sigma
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
DNS & BIND Cookbook
Adding an Alias
Configuring a Name Server to Work with rndc
Changing Your Zones Name Servers
Setting Up a Hidden Primary Master Name Server
Configuring the Order in Which a Resolver Uses DNS, /etc/hosts, and NIS
Digital Character Animation 3 (No. 3)
Transitions
Chapter Seven. Facial and Dialogue Animation
Acting Technique
Acting and the Body
Chapter Ten. Directing and Filmmaking
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