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Part I: Audio
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Chapter List
Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
IT Project+ Study Guide
IT Project Management Overview
Schedule Planning
Comprehensive Project Plan
Appendix A Systems Development Life Cycle
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Laying Out Forms
Setting Form Template and Digital Signing Options
Publishing Form Templates
Connecting Forms to Databases
Introducing InfoPath Form Template Projects
Java How to Program (6th Edition) (How to Program (Deitel))
Web Resources
Compound Assignment Operators
Wrap-Up
Searching Algorithms
Self-Review Exercises
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 10. Control XMMS with Bluetooth
Hack 32. Track 802.11 Frames in Ethereal
Hack 36. Estimate Network Performance
Hacks 5262: Introduction
Hack 94. Analyze Elevation Profiles for Better Long-Range Wireless Networking
File System Forensic Analysis
Summary
Introduction
Summary
UFS1 and UFS2 Concepts and Analysis
UFS1 Group Descriptor
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Working with Ideas
Voice of the Customer (VOC)
Variation Analysis
Reducing Lead Time and Non-Value-Add Cost
Complexity Value Stream Mapping and Complexity Analysis
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