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Part I: Audio
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Chapter List
Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
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Domain 1 Installation, Configuration, and Upgrading
Domain 2 Diagnosing and Troubleshooting
Domain 3 Preventive Maintenance
Domain 4 Motherboard/Processors/Memory
Domain 4 Networks
Java for RPG Programmers, 2nd Edition
The World Of Java
Data Types And Variables
Arrays And Vectors
Appendix A Using Java on the AS/400
Appendix B Mixing RPG And Java
MySQL Clustering
Before You Begin with MySQL Cluster
MySQL Cluster Performance
High-Speed Interconnects
Network Redundancy
B Management Commands
Twisted Network Programming Essentials
Accepting Connections from Clients
Uploading a File
Using Authentication in a Twisted Server
Downloading Mail from a POP3 Server
Downloading Messages from an IMAP Mailbox
.NET-A Complete Development Cycle
Introducing .NET
Evaluating .NET for Windows Client Applications
Project Planning
Project Management Issues
Dynamic Loading of Components
Comparing, Designing, and Deploying VPNs
The Carriers Carrier Architecture
Deploying Site-to-Site IPsec VPNs
Review Questions
Designing and Implementing L2TP Compulsory/NAS-Initiated Tunnel Mode Remote Access VPNs
Designing and Building SSL Remote Access VPNs (WebVPN)
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