L



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

layers, offscreen drawing
     example
layout of text
left-handed coordinate system
libraries
     ATSUI (Apple Type System for Unicode Imaging)
     Cocoa Text
     Java 2D
     NeXT
     QuickDraw
     vImage
ligatures
limitations of PostScript
line art
    paths [See paths. ]
line art settings, graphics state
line dash
line joins
Line To operation
line width
     PostScript
lines
listings
     A CGPatternCreate Sample
     A Sample Evaluation Callback
     Code to Flip the HIView Coordinate System
     Code Using Core Image to Blur an Image
     Combining Rotations and Translations to Draw the Numbers
     Converting an Image to the Display's Color Space
     Creating a CGFunction for RGB Shadings
     Creating a CGImage from a QuickDraw PixMap
     Creating a Context for Drawing a PDF File
     Creating a Radial Shading
     Creating a Simle Off-Screen Bitmap
     Creating a Simple PDF
     Creating an Axial Shading
     Creating an Image from a Pixel Buffer in Memory
     Creating an Image from a PNG Resource
     Creating the Layer with the Star
     Draw Content Handler that Mixes Quartz and QuickDraw
     Drawing a Colored Pattern
     Drawing a PDF Document
     Drawing a Stencil Pattern in a Variety of Colors
     Drawing the Central Radial Lines
     Drawing the Sunset Sample
     Exporting an Image Using Image I/O
     Exporting an Image via QuickTime
     Importing a CGImage using Quick-Time
     Importing an Image with a CGImageSource
     Initializing the Roulette Wheel Context
     Main Drawing Routine of the Star Pattern
     Obtaining a CGContext for an HIView
     Obtaining a CGContext Inside of an NSView's Draw Method
     Obtaining a Printing Context During Carbon Printing
     Obtaining Glyphs for the Sunset Sample
     Python Code to Draw the Ace of Hearts Napkin Artwork
     Routine to Draw the Circular Cog Path
     Routine to Generate the Bottle Profile Path
     The CreateCGImageRef Routine from the Image I/O Export Sample
     The drawRect: Method of the Transition Sample
     The handleTimerEvent: Method of the TransitionView
     The initWithFrame: Method of the Transition Sample Code
     The runAnimation: Method of the Transition Sample Code
     TransitionView Class Declaration
LockPixels routine
loop timers




Quartz 2D Graphics for Mac OS X Developers
Quartz 2D Graphics for Mac OS X Developers
ISBN: 0321336631
EAN: 2147483647
Year: 2006
Pages: 100

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net