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Circular Motion
1.
(2/3)
p
rad/s
2.
5rad/s
2
3.
5s
4.
37.5rad
5.
37.5m/s
Rotational Dynamics
1.
18,750N*m
2.
0.75rad/s
2
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Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors:
Wendy Stahler
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Basic Commands, Variables, and Data Types
Game Graphics Learning to Use Bitmaps
Playing Intro Movies and Cut-Scenes
Multiplayer Programming The Crazy Carnage Game
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 4.2 Passphrase Considerations
Step 4.3 How to Generate a Key Pair Using OpenSSH
Step 4.6 How to use PuTTY Passphrase Agents
Step 5.2 Troubleshooting Common OpenSSH Errors/Problems
Step 6.2 Using Port Forwarding Within PuTTY to Read Your E-mail Securely
Snort Cookbook
Configuring MySQL for Snort
Capturing Traffic from a Specific TCP Session
Keeping the Rules Up to Date
Performing Forensics Using Snort
Snort and Investigations
Cisco IOS Cookbook (Cookbooks (OReilly))
RIP Route Summarization
Restricting Peers
Converting Ethernet and Token Ring MAC Addresses
Analyzing ACL Log Entries
HSRP Version 2
Information Dashboard Design: The Effective Visual Communication of Data
Displaying Excessive Detail or Precision
Choosing Inappropriate Display Media
Applying the Principles of Visual Perception to Dashboard Design
Select the Best Display Medium
Sample Marketing Analysis Dashboard
Junos Cookbook (Cookbooks (OReilly))
Connecting to an Ethernet Switch
Configuring T1 Interfaces
Configuring RIP for IPv6
Sending Version 1 Update Messages
Filtering BGP Routes Based on AS Paths
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