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| | |
| | Table of Contents |
| | Index |
| Beginning Math and Physics for Game Programmers |
| By Wendy Stahler |
| |
| Publisher | : New Riders Publishing |
| Pub Date | : March 24, 2004 |
| ISBN | : 0-7357-1390-1 |
| Pages | : 504 |
| | |
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user 's gaming experience.