index_N

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negative acceleration  
negative angle in standard position (example 3.2)   2nd  
negative angles
       trigonometric identities   2nd  
               verifying (example 3.12)  
negative direction   2nd  
negative displacement
       example 4.2   2nd  
negative dot product   2nd  
net force   2nd   3rd  
       calculating in 2D (example 11.6)   2nd   3rd   4th  
       free-body diagrams   2nd   3rd   4th   5th  
new keyword  
Newton's First Law   2nd   3rd  
       example 11.7  
Newton's laws
       self-assessment   2nd   3rd  
Newton's Second Law   2nd   3rd   4th  
       and equations of motion (example 11.9)   2nd  
       example 11.8  
       rotational motion   2nd   3rd  
               angular acceleration (example 14.6)   2nd  
Newton's Third Law   2nd  
Newton's laws
       self-assessment
               solutions  
Newton's Second Law  
Newton- meters  
Newton •s First Law  
Newton •s Second Law  
Newton •s Third Law  
newtons   2nd   3rd   4th  
non-axis-aligned vector reflection   2nd   3rd   4th   5th   6th   7th   8th   9th  
       example 13.2   2nd   3rd  
       example 13.3   2nd  
normal force   2nd  
       combined with friction   2nd  
       on flat surface (example 11.3)  
       on inclined plane (example 11.4)   2nd   3rd  
normalization
       vectors  
normalizing vectors   2nd   3rd  
       examples 4.12   2nd  
notation
       matrix transpose  
       normalized vectors  
        perpendicular  
       vectors   2nd  
numerical vector addition   2nd  
       example 4.7   2nd   3rd   4th  
       in 3D  
               example 4.8  
numerical vector subtraction  
       in 3D   2nd  
               example 4.9  

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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