Third-Party Programs

 <  Day Day Up  >  

This CD also contains several third-party programs and demos from leading industry companies. These programs have been carefully selected to help you strengthen your professional skills.

Please note that some of the programs included on this CD-ROM are shareware-"try-before-you-buy"-software. Please support these independent vendors by purchasing or registering any shareware software that you use for more than 30 days. Check with the documentation provided with the software on where and how to register the product.

  • Circles demonstrates the movement and collision of two circles with the bounds of the screen and each other (Chapter 2, "Geometry Snippets").

  • Matrix Vortex teaches familiarity with the various matrix and vector operations in a visually stimulating setting (Chapter 4, "Vector Operations").

  • Transformations helps explain the principles of 2D transformations applied to an object (Chapter 6, "Transformations").

  • The 1D Racer demonstrates the motion of an object with constant acceleration moving through space (Chapter 8, "Motion in One Dimension").

  • Cannon Physics is a demonstration in simple projectile physics (Chapter 10, "Motion in Two and Three Dimension").

  • Basement Billiards is a practical demonstration of 2D collision between circles (Chapter 13, "Momentum and Collisions").

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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