Appendix B. Suggested Reading

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Math

Dolciani, Mary P. et al. Algebra 2 and Trigonometry . Boston: Houghton Mifflin, 1992.

Finney, Ross L. et al. Calculus: Graphical, Numerical, Algebraic . Reading: Addison-Wesley, 1995.

Lecky-Thompson, Guy. Infinite Game Universe: Mathematical Techniques . Rockland: Charles River Media, 2001.

Leduc, Steven A. Linear Algebra . Lincoln: Cliffs Notes, 1996.

Stewart, James. Calculus . Pacific Grove: Brooks/Cole, 2002.

Strang, Gilbert. Introduction to Linear Algebra . Wellesley: Wellesly-Cambridge Press, 1993.

Thompson, Silvanus P. and Martin Gardner. Calculus Made Easy . New York: St. Martin's Press, 1998 (original copyright 1910).

Physics

Bourg, David M. Physics for Game Developers . Cambridge: O'Reilly, 2002.

Gonick, Larry and Art Huffman. The Cartoon Guide to Physics . New York: HarperPerennial, 1990.

Huetinck, Linda. Physics . Lincoln: Cliffs Notes, 2001.

Serway, Raymond A. and Jerry S. Faughn. College Physics . Philadelphia: Saunders College Publishing, 2003.

3D Game Engineering

DeLoura, Mark, ed. Game Programming Gems . Rockland: Charles River Media, 2000.

DeLoura, Mark, ed. Game Programming Gems 2 . Rockland: Charles River Media, 2001.

Dunn, Fletcher and Ian Parberry. 3D Math Primer for Graphics & Game Development . Wordware, 2002.

Eberly, David H. 3D Game Engine Design . San Francisco: Morgan Kaufmann Publishers, 2001.

Foley, J.D. and A. Van Dam. Fundamentals of Interactive Computer Graphics . Reading: Addison-Wesley, 1982.

LaMothe, Andre. Tricks of the Windows Game Programming Gurus . Indianapolis: Sams, 1999.

Lengyel, Eric. Mathematics for 3D Game Programming & Computer Graphics . Rockland: Charles River Media, 2001.

Watt, Alan and Fabio Policarpo. 3D Games: Real-time Rendering and Software Technology . Reading: Addison-Wesley, 2001.

General Programming

Eckel, Bruce. Thinking in C++, Volume I: Introduction to Standard C++ , Second Edition. Upper Saddle River: Prentice Hall, 2000.

Meyers, Scott. Effective C++: 50 Specific Ways to Improve Your Programs and Designs . Reading: Addison-Wesley, 2001.

Prata, Stephen. C++ Primer Plus , Third Edition. Indianapolis: Sams, 1998.

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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