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Math Dolciani, Mary P. et al. Algebra 2 and Trigonometry . Boston: Houghton Mifflin, 1992. Finney, Ross L. et al. Calculus: Graphical, Numerical, Algebraic . Reading: Addison-Wesley, 1995. Lecky-Thompson, Guy. Infinite Game Universe: Mathematical Techniques . Rockland: Charles River Media, 2001. Leduc, Steven A. Linear Algebra . Lincoln: Cliffs Notes, 1996. Stewart, James. Calculus . Pacific Grove: Brooks/Cole, 2002. Strang, Gilbert. Introduction to Linear Algebra . Wellesley: Wellesly-Cambridge Press, 1993. Thompson, Silvanus P. and Martin Gardner. Calculus Made Easy . New York: St. Martin's Press, 1998 (original copyright 1910). -
Physics Bourg, David M. Physics for Game Developers . Cambridge: O'Reilly, 2002. Gonick, Larry and Art Huffman. The Cartoon Guide to Physics . New York: HarperPerennial, 1990. Huetinck, Linda. Physics . Lincoln: Cliffs Notes, 2001. Serway, Raymond A. and Jerry S. Faughn. College Physics . Philadelphia: Saunders College Publishing, 2003. -
3D Game Engineering DeLoura, Mark, ed. Game Programming Gems . Rockland: Charles River Media, 2000. DeLoura, Mark, ed. Game Programming Gems 2 . Rockland: Charles River Media, 2001. Dunn, Fletcher and Ian Parberry. 3D Math Primer for Graphics & Game Development . Wordware, 2002. Eberly, David H. 3D Game Engine Design . San Francisco: Morgan Kaufmann Publishers, 2001. Foley, J.D. and A. Van Dam. Fundamentals of Interactive Computer Graphics . Reading: Addison-Wesley, 1982. LaMothe, Andre. Tricks of the Windows Game Programming Gurus . Indianapolis: Sams, 1999. Lengyel, Eric. Mathematics for 3D Game Programming & Computer Graphics . Rockland: Charles River Media, 2001. Watt, Alan and Fabio Policarpo. 3D Games: Real-time Rendering and Software Technology . Reading: Addison-Wesley, 2001. -
General Programming Eckel, Bruce. Thinking in C++, Volume I: Introduction to Standard C++ , Second Edition. Upper Saddle River: Prentice Hall, 2000. Meyers, Scott. Effective C++: 50 Specific Ways to Improve Your Programs and Designs . Reading: Addison-Wesley, 2001. Prata, Stephen. C++ Primer Plus , Third Edition. Indianapolis: Sams, 1998. |