Chapter 10,

 <  Day Day Up  >  

Chapter 10, "Motion in Two and Three Dimensions"

2D Displacement

D r = r f r i

for position vectors r i (initial) and r f (final).

Average Velocity in 2D and 3D

graphics/ap01equ38.gif

for any displacement vector D r and time interval t .

Equations of Motion in 2D and 3D

v f = v i + at

D x = ½( v f + v i ) t

D x = v i t + ½ at 2

for vectors a, v f , v i , and D x and scalar t .

Vertical Components of a Projectile

a y = “9.8m/s 2

v fy = v iy + at

D y = v iy t + ½ a y t 2

Horizontal Components of a Projectile

a x = 0m/s 2

v x = D x / t

 <  Day Day Up  >  


Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net