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Chapter 1: Introduction
Figure 1.1: OSI Reference Model and Communication between Peers.
Figure 1.2: Layering Encapsulation for a packet in the OSI Seven Layer Mode
Figure 1.3: A typical network architecture.
Figure 1.4: Protocol Implementation and Interfaces
Figure 1.5: Players in the communications infrastructure
Chapter 2: Software Considerations in Communications Systems
Figure 2.1: Web browser and TCP/IP Implementation in Unix
Figure 2.2: Unix Host implementing IP and IPX
Figure 2.3: Stream components.
Figure 2.4: Boot sequence using ROM/Flash and RAM.
Figure 2.5: Classical planar networking architecture.
Figure 2.6: Encryption abstraction layer for an IPSec module.
Chapter 3: Software Partitioning
Figure 3.1: TCP/IP packets.
Figure 3.2: Processes and tasks.
Figure 3.3: Typical Architecture of a Layer 2 Switch.
Figure 3.4: Frame Reception and Buffer Handling
Figure 3.5: Interface between routing and IP switching tasks.
Figure 3.6: Callback function.
Figure 3.7: Implementing messaging with a message queue.
Chapter 4: Protocol Software
Figure 4.1: A Simple Protocol State Machine.
Figure 4.2: Multiple memory partitions in a communications system.
Figure 4.3: A manager–agent model.
Chapter 5: Tables and Other Data Structures
Figure 5.1: Physical & Logical Interfaces on a Frame Relay router.
Figure 5.2: Logical interface.
Figure 5.3: Hardware and protocol interface control blocks.
Figure 5.4: Array-based Allocation for PICBs.
Figure 5.5: Linked List based Allocation for PICBs.
Figure 5.6: Reference modification with table resizing.
Figure 5.6: Table access.
Chapter 6: Buffer and Timer Management
Figure 6.1: Single and Multiple Buffer Pools.
Figure 6.2: The BSD mbuf Structure.
Figure 6.3: Creating an
mbuf
cluster with multiple
mbuf
s.
Figure 6.4: STREAMS buffer organization.
Figure 6.5: (a)Three and (b) Two level buffer Management Schemes.
Figure 6.6: Structures in a buffer management scheme.
Figure 6.7: Managing multiple timers.
Figure 6.8: Table based timer organization.
Figure 6.9: Differential timers.
Figure 6.10: Timer management task.
Chapter 7: Management Software
Figure 7.1: Router architecture with various management schemes.
Figure 7.2: The CLI agent.
Figure 7.3: Management Routines and Internal Events.
Figure 7.4: Saving the configuration
Chapter 8: Multi-Board Communications Software Design
Figure 8.1: Chassis design with packet + circuit switched buses.
Figure 8.2: A multiple-card rack design.
Figure 8.3: Single Control Card + Multiple Line Card Architecture.
Figure 8.4: Software Partitioning on multiboard router
Figure 8.5: Access routine and local copy scenarios.
Figure 8.6: OSPF Split Control Plane Example.
Figure 8.7: Fully distributed architecture.
Figure 8.8: Control card redundancy.
Chapter 9: Going About the Development
Figure 9.1: A simulated environment
Figure 9.2: Operating system abstraction layer
Figure 9.3: Typical development environment
Figure 9.4: ANVL test tool.
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Designing Embedded Communications Software
ISBN: 157820125X
EAN: 2147483647
Year: 2003
Pages: 126
Authors:
T. Sridhar
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
Total Quality Management
Modeling Process
Halsteads Software Science
Software Process Assessment Cycle
A Proposed Software Project Assessment Method
The CISSP and CAP Prep Guide: Platinum Edition
Access Control
Legal, Regulations, Compliance, and Investigations
Initiation of the System Authorization Process
Appendix B Glossary of Terms and Acronyms
Appendix E The Information System Security Management Professional (ISSMP) Certification
Building Web Applications with UML (2nd Edition)
Activities
Web Application Presentation Tier: Architectural Patterns
The User Experience
Mapping to the UX Model
HTML Frames
Special Edition Using Crystal Reports 10
Troubleshooting
Introducing the Crystal Enterprise Ad-Hoc Reporting Application
Delivering Reports Using the Report Viewer
Crystal Enterprise Viewing Reports
Deploying RAS Environments
VBScript in a Nutshell, 2nd Edition
Section A.9. File System Objects
Section A.14. Program Structure and Flow
Section B.2. Comparison Constants
Section B.3. Date and Time Constants
Section E.2. Script Encoder Syntax
User Interfaces in C#: Windows Forms and Custom Controls
Control Class Basics
Data Controls
MDI Interfaces and Workspaces
GDI+ Controls
Help and Application-Embedded Support
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