What You've Learned
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Customizing Your Setup
Lesson 11. Setting Up the MIDI Environment Lesson 12. Setting Up the Audio Environment |
Lesson 11. Setting Up the MIDI EnvironmentBonus File Time Goals
Out of the box, Logic is configured to use the default workspace. You can start making music right away using this workspace as the basis for your composition, but
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Getting Started in Logic's Environment WindowTake a moment to look at the studio around you. What do you see? At the very least you must have a MIDI controller (a keyboard or other device that produces MIDI signals), or you will find it difficult to interact with Logic. You may also have other synthesizers, a sampler, and even a few software instruments like Propellerhead Software's Reason or Native Instruments' Absynth. These instruments are your cherished toys, and they are all part of your music production environment. You can easily look around your studio and see these MIDI devices, but Logic does not have the benefit of eyesfor Logic to "see" your studio, virtual copies of each MIDI device, called Objects , must exist inside a special Logic window called the Environment . Exploring the Environment Window
Before we
ObjectsDictionary.com defines an object as the purpose, aim, or goal of a specific action or effort . The Environment's goal is to create connections between Logic and your studio's MIDI devices, and each connection is represented by an Object. For example, the Instrument Object connects Logic to a synthesizer, while an Audio Object connects Logic to your computer's hardware audio interface, such as an Emagic EMI 26 sound card. The Environment Toolbox
The toolbox is the cornerstone of many Logic
The Layer Box
The Environment can hold many types of Objects, so to keep them all organized and easy to find, Logic lets you divide the Environment into
The Object Parameter BoxThe behavior of each Environment Object is controlled by setting its parameters. These parameters are found in the Object Parameter box, which is a context-sensitive display that updates to show you the unique settings of any selected Object.
The Object Parameter box has two
NOTE The Logic manual occasionally calls this the Instrument Parameter box, but the Object Parameter box displays the properties of any selected Environment Objectit doesn't have to be an instrument. For the sake of consistency, this book will always call it the Object Parameter box. Let's open the Environment window.
Creating a Plain
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From the Layer menu, choose the second Instruments layer.
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From the Environment's local menu bar, choose Options > Layer > Delete.
MORE
You can assign a key command to the Delete Layers function. See Lesson 3 for more information. |
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Once again, choose Options > Layer > Delete.
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In the Alert dialog, click the Delete button.
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Delete the Instruments, MIDI Instr., and Click & Ports layers.
NOTE The Global Objects and All Objects layers are reserved layers that cannot be deleted. The Environment is now empty and ready for customization. But take a quick look at the Arrange window. All of the window's tracks currently say No Output . Their track assignments are gone! This raises an important point: All Arrange window tracks play through Objects in the Environment. You'll learn a lot more about that as you read through the lesson.
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Now that the Environment is stripped to its bare bones, let's begin building it back up by creating a layer to hold some Objects.
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From the Layer menu, choose **Create!**
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Double-click the new layer's name in the Layer menu.
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Type
Click & Ports,
and press Return.
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Objects process MIDI and audio signals. Most Environment Objects are channels that allow MIDI and audio signals to enter and exit Logic. However, some Objectsincluding the Arpeggiator, Delay Line, and Channel Splitterare used to process and change signals as they pass through the Environment. Still other Objects, like the Keyboard and Monitor, are helper Objects that graphically display signals as the signals pass through them. Let's create a couple of Objects now.
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From the Environment's local menu bar, choose New > MIDI Metronome Click.
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Next choose New > Keyboard.
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Position the pointer over the small box in the bottom right corner of the Keyboard Object, and drag right to make the Keyboard Object bigger.
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Choose New > Monitor.
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Your Environment window currently holds three Objects: a MIDI Click, a Keyboard, and a Monitor. These are all examples of MIDI Objects used to control the flow of MIDI signals. In the top right corner of each Object you'll find a small triangle called the Object's output . This output is used to pass the Object's MIDI signals to other Environment Objects through a cable.
In this exercise, you will cable the MIDI Click Object to the Keyboard, and then the Monitor, creating a MIDI signal
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Click and hold the triangle on the right side of the MIDI Click Object, and drag a cable to the Keyboard Object.
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On the Alert dialog, click the Remove button.
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In the Transport, click the Toggle Metronome button to activate the metronome's clicking sound.
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Press the spacebar to start playback.
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Drag a cable from the Keyboard's output to the Monitor Object.
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From the Environment's local menu bar, choose New > Internal > Apple QuickTime.
NOTE
Apple's QuickTime contains a built-in General MIDI (GM) synthesizer. The Object you've just created is used to trigger that QuickTime synthesizer. The QuickTime Synth provides a
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Drag a cable from the second arrow on the MIDI Click Object and drop it onto the QuickTime Synth Object.
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Select the MIDI Click Object.
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From the Environment's local menu bar, choose Edit > Clear Cables only (Ctrl-Delete).
Tip You can also delete cables by using the Eraser tool, or by dragging a cable back onto the instrument it came from. |
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Press the spacebar to stop playback and halt the clicking sound.
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