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Apple Pro Training Series Logic Pro 7 and Logic Express 7 Authors: Sitter M Published year: 2005 Pages: 108-111/197 |
What You've Learned
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Customizing Your Setup
Lesson 11. Setting Up the MIDI Environment Lesson 12. Setting Up the Audio Environment |
Lesson 11. Setting Up the MIDI EnvironmentBonus File Time Goals
Out of the box, Logic is configured to use the default workspace. You can start making music right away using this workspace as the basis for your composition, but chances are the default workspace does not reflect the setup of your studio. The default workspace is configured to support only one General MIDI (GM) synthesizera basic setup, indeed. Fortunately, Logic's Environment is extremely customizable, and you can tailor it to exactly reflect the instruments and MIDI devices you use on a daily basis. Are you excited? You should be. You're about to configure Logic so that it melds perfectly with your studio, which will make music production easier and also enhance your creativity. |
Getting Started in Logic's Environment WindowTake a moment to look at the studio around you. What do you see? At the very least you must have a MIDI controller (a keyboard or other device that produces MIDI signals), or you will find it difficult to interact with Logic. You may also have other synthesizers, a sampler, and even a few software instruments like Propellerhead Software's Reason or Native Instruments' Absynth. These instruments are your cherished toys, and they are all part of your music production environment. You can easily look around your studio and see these MIDI devices, but Logic does not have the benefit of eyesfor Logic to "see" your studio, virtual copies of each MIDI device, called Objects , must exist inside a special Logic window called the Environment . Exploring the Environment WindowBefore we open the Environment window, let's take a moment to look at what you'll find.
ObjectsDictionary.com defines an object as the purpose, aim, or goal of a specific action or effort . The Environment's goal is to create connections between Logic and your studio's MIDI devices, and each connection is represented by an Object. For example, the Instrument Object connects Logic to a synthesizer, while an Audio Object connects Logic to your computer's hardware audio interface, such as an Emagic EMI 26 sound card. The Environment ToolboxThe toolbox is the cornerstone of many Logic windows , and it's no different in the Environment. The tools in this box are used to select, create, erase, and name Objects. The Layer BoxThe Environment can hold many types of Objects, so to keep them all organized and easy to find, Logic lets you divide the Environment into layers that group similar Objects and instruments together. The Object Parameter BoxThe behavior of each Environment Object is controlled by setting its parameters. These parameters are found in the Object Parameter box, which is a context-sensitive display that updates to show you the unique settings of any selected Object. The Object Parameter box has two homes . It lives along the left edge of both the Environment and Arrange windows. Don't let these dual locations fool you, because it's the same box in both windows, and changing the parameters in one box changes the parameters in the other.
NOTE The Logic manual occasionally calls this the Instrument Parameter box, but the Object Parameter box displays the properties of any selected Environment Objectit doesn't have to be an instrument. For the sake of consistency, this book will always call it the Object Parameter box. Let's open the Environment window.
Creating a Plain Vanilla EnvironmentThe most important thing to recognize about the Environment is that it's completely customizable. You can (and should!) alter the Environment to match your work style and make it easier for you to make music. In this exercise you will create a plain vanilla Environment: an empty Environment, devoid of Objects, that's ready for you to customize to suit your particular studio setup.
Creating Environment LayersNow that the Environment is stripped to its bare bones, let's begin building it back up by creating a layer to hold some Objects.
Creating ObjectsObjects process MIDI and audio signals. Most Environment Objects are channels that allow MIDI and audio signals to enter and exit Logic. However, some Objectsincluding the Arpeggiator, Delay Line, and Channel Splitterare used to process and change signals as they pass through the Environment. Still other Objects, like the Keyboard and Monitor, are helper Objects that graphically display signals as the signals pass through them. Let's create a couple of Objects now.
Cabling MIDI Objects TogetherYour Environment window currently holds three Objects: a MIDI Click, a Keyboard, and a Monitor. These are all examples of MIDI Objects used to control the flow of MIDI signals. In the top right corner of each Object you'll find a small triangle called the Object's output . This output is used to pass the Object's MIDI signals to other Environment Objects through a cable. In this exercise, you will cable the MIDI Click Object to the Keyboard, and then the Monitor, creating a MIDI signal path that lets you see the MIDI data being produced by the metronome.
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Apple Pro Training Series Logic Pro 7 and Logic Express 7 Authors: Sitter M Published year: 2005 Pages: 108-111/197 |