Part III: Advanced Graphics Concepts

 

11 Introducing the Programmable Pipeline with the High Level Shader Language

 

12 Using the High Level Shader Language

 

13 Rendering Skeletal Animation



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net