Chapter 9. Using the Other Mesh Types

IN THIS CHAPTER

  • Simplifying Meshes

  • Controlling the Level of Detail with Progressive Meshes

  • Rendering Patch Meshes

  • Seeing the Tessellation Levels

  • In Brief



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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