Chapter 6. Using Managed DirectX to Write a Game

IN THIS CHAPTER

  • Choosing the Game

  • Writing the Game

  • Adding a Movable Car into Your Scene

  • Adding Obstacles

  • Implementing the Finishing Touches

  • In Brief



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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